I'm just curious to hear the thoughts of TAKP community, no wrong answer here - just seeing if maybe I can learn something new, or maybe you can! This is always a hot topic and one that hits close to home for many, so let's express our opinions! Which is the fairest way of distributing loot, which guidelines would you implement if you were a guild leader? Is it fair for "Cookies" who rarely ever raids to show up on a raid day to win rare NTOV/VT loot over "Milk" a dedicated player and consistent raider? Is it fair for someone to log in a character who wasn't at the raid to loot a piece of rare loot, while others present or their alts could have used that item? Mains vs Alts? ^^^ Should tanks have priority over DPS when it comes to drops? Should someone be able to loot an item because they think it's pretty, but don't really need it when others actually need that item? #Fashionquest How do focus effects matter when distributing loot that is useable between both casters and melee? In a DKP system, should the DKP points ever expire? Is it fair for Cookies to come back 6 months after a break and slam down her DKP points on loot off of totally new content? Feel free to add your input or other scenarios/experiences! My 2 cents: Personally, I believe in need before greed. Whether that be in relation to groups, or in guilds. How that is achieved, I really don't care that much (an honest officer loot council/dkp system both work) but I would always prefer that pixels go to the ones that need those pixels, over the ones that might just get lucky or happen to show up on that particular day. I think attendance is important, especially when rare drops are being distributed, and there should also be an incentive for people to show up consistently, and know that if they do, chances are they are going to be rewarded and not griefed. The guild benefits from having consistent numbers at raids, and thus more things are killed and more pixels for everyone. When I was playing back on EQlive I feel like Povar/Xev was one of those servers that like AK had a good hearted server base so NBG was always the way that loot was distributed (except for that rare case you were grouped with a jerk) Most if not all the guilds there were DKP/Lootcouncil. I couldn't believe it on p99 I had to random against other classes to get monk epic pieces, because "the MQ sells for 7k!!" I think randoming works for Gems and Rots and stuff that other people don't care about. Or if we are absolutely lost we can random for it! I do not however feel it is a reasonable way to distribute rare loot between consistent and inconsistent players. Or between the greedy and the those in need. What do you think?