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    <title>The Al'Kabor Project - PoP era Everquest</title>
    <description>The Al'Kabor Project Forum software by XenForo</description>
    <pubDate>Sun, 12 Jul 2026 12:45:10 +0000</pubDate>
    <lastBuildDate>Sun, 12 Jul 2026 12:45:10 +0000</lastBuildDate>
    <generator>The Al'Kabor Project - PoP era Everquest</generator>
    <link>https://www.takproject.net/forums/index.php</link>
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    <item>
      <title>Random Quick Zoning Disconnects</title>
      <pubDate>Fri, 10 Jul 2026 04:47:05 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/random-quick-zoning-disconnects.38741/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/random-quick-zoning-disconnects.38741/</guid>
      <author>invalid@example.com (Break)</author>
      <dc:creator>Break</dc:creator>
      <content:encoded><![CDATA[Someone in our NAGD Discord posted about crashes today. It seems like this is a new phenomenon that possibly started last reset. It isn&#039;t a classic disconnect.<br />
<br />
The issue presents as failing to zone. If you have other group members, they just see the member drop instead of zone. The member can immediately reconnect instead of going through the classic wait for LD.<br />
<br />
If you don&#039;t notice that your member dropped, you&#039;ll eventually see the window go back to the server select screen instead of...<br />
<br />
<a href="https://www.takproject.net/forums/index.php?threads/random-quick-zoning-disconnects.38741/" class="internalLink">Random Quick Zoning Disconnects</a>]]></content:encoded>
      <slash:comments>49</slash:comments>
    </item>
    <item>
      <title>Luclin gear list</title>
      <pubDate>Thu, 02 Jul 2026 14:25:47 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/luclin-gear-list.38897/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/luclin-gear-list.38897/</guid>
      <author>invalid@example.com (Quellio)</author>
      <dc:creator>Quellio</dc:creator>
      <content:encoded><![CDATA[Heyo,<br />
<br />
Having a blast playing on this server. Being able to 3-box and play at my own pace has been exactly what I was looking for.<br />
<br />
I&#039;m not too familiar with Luclin (and eventually PoP gearing). Are there any recommended gear lists per class for these expansions? I&#039;ve been referring to the p1999 wiki for per class gear lists but I don&#039;t want to waste time hunting vanilla EQ gear it there are better Luclin alternatives.<br />
<br />
Thanks!]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>mob kite limits</title>
      <pubDate>Wed, 01 Jul 2026 15:23:20 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/mob-kite-limits.36058/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/mob-kite-limits.36058/</guid>
      <author>invalid@example.com (Gamer1047)</author>
      <dc:creator>Gamer1047</dc:creator>
      <content:encoded><![CDATA[I can&#039;t find any evidence that this behavior is Akkurate and believe I recall AK kite videos in PoP zones. Is there any compelling reason why this is set to lower numbers in VT and especially in PoP zones?]]></content:encoded>
      <slash:comments>46</slash:comments>
    </item>
    <item>
      <title>Hello</title>
      <pubDate>Tue, 30 Jun 2026 20:18:44 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/hello.38899/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/hello.38899/</guid>
      <author>invalid@example.com (Drumm)</author>
      <dc:creator>Drumm</dc:creator>
      <content:encoded><![CDATA[Apologies for the junk post, but AI tells me it&#039;s required for me to be able to access &quot;Create Login Server Account&quot; option.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Admin - account rules reminder</title>
      <pubDate>Mon, 22 Jun 2026 01:37:04 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/admin-account-rules-reminder.38827/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/admin-account-rules-reminder.38827/</guid>
      <author>invalid@example.com (solar)</author>
      <dc:creator>solar</dc:creator>
      <content:encoded><![CDATA[This is just a reminder - if you&#039;re following the rules you have nothing to worry about.<br />
<br />
Please make sure you have read and understood the rules here: <br />
<a href="https://www.takproject.net/forums/index.php?threads/new-simple-rules.9270/" class="internalLink">https://www.takproject.net/forums/index.php?threads/new-simple-rules.9270/</a><br />
<a href="https://www.takproject.net/forums/index.php?threads/rules-101.7/" class="internalLink">https://www.takproject.net/forums/index.php?threads/rules-101.7/</a><br />
<br />
- It is not okay to have more than one forum account.  Please don&#039;t try to play us for fools.  Don&#039;t tell us that it&#039;s your friend, spouse, child, brother or dog account.  I don&#039;t...<br />
<br />
<a href="https://www.takproject.net/forums/index.php?threads/admin-account-rules-reminder.38827/" class="internalLink">Admin - account rules reminder</a>]]></content:encoded>
    </item>
    <item>
      <title>6-17-2026</title>
      <pubDate>Thu, 18 Jun 2026 18:16:38 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/6-17-2026.38763/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/6-17-2026.38763/</guid>
      <author>invalid@example.com (robregen)</author>
      <dc:creator>robregen</dc:creator>
      <content:encoded><![CDATA[<b><span style="text-decoration: underline"><span style="font-size: 18px"><span style="color: #59b300">Code:</span></span></span><br />
<span style="color: #ffff00">Solar</span></b><br />
* reduced resurrection effects duration from 5 minutes to 4 minutes.  HP is set to 1/3 instead of 1/5 of max after being resurrected.  ogre, troll, barbarian and dwarf players get a less debilitating version of the effect, due to their superior strength.  initial STR debuff is reduced for the weaker races as well because of the reduced duration, so this change should allow overburdened characters to move...<br />
<br />
<a href="https://www.takproject.net/forums/index.php?threads/6-17-2026.38763/" class="internalLink">6-17-2026</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Worst trio</title>
      <pubDate>Tue, 16 Jun 2026 22:31:56 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/worst-trio.38697/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/worst-trio.38697/</guid>
      <author>invalid@example.com (Pithy)</author>
      <dc:creator>Pithy</dc:creator>
      <content:encoded><![CDATA[Suppose you wanted to explore zones and kill hard (ish) stuff on your own in a trio. What&#039;s the worst trio you could pick?<br />
<br />
For the sake of discussion, let&#039;s say the trio has to contain <br />
<ul>
<li>a melee (WAR/PAL/SK/BRD/RNG/ROG/MNK/BST), </li>
<li>a priest (CLR/DRU/SHM), and </li>
<li>a caster (NEC/WIZ/MAG/ENC).</li>
</ul>So ROG/ROG/ROG is out, sorry!<br />
<br />
I could see a fun &quot;max the min!&quot; challenge testing the limits of a pretty bad trio.]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>6-3-2026</title>
      <pubDate>Mon, 15 Jun 2026 23:10:43 +0000</pubDate>
      <link>https://www.takproject.net/forums/index.php?threads/6-3-2026.38624/</link>
      <guid>https://www.takproject.net/forums/index.php?threads/6-3-2026.38624/</guid>
      <author>invalid@example.com (robregen)</author>
      <dc:creator>robregen</dc:creator>
      <content:encoded><![CDATA[<b><span style="text-decoration: underline"><span style="font-size: 18px"><span style="color: #00b300">Code:</span></span></span><br />
<span style="color: #ffff00">Solar</span></b><br />
* block skill activation now requires attacker to be in front of defender<br />
* fix an error with removing mez effect on periodic damage <br />
* tweaked some hitpoint adjustment behavior, so dead pets don&#039;t end up with about 60% health showing after they turn to a corpse and NPCs don&#039;t go negative on hitpoints.]]></content:encoded>
      <slash:comments>2</slash:comments>
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