hey all, I'm curious as to the set and rules of the raid rotation here. I was late coming to this server but I played on al'kabor and lead the horde for awhile. Not sure of the ideas or set up for the raid mobs when luclin comes out but if there is a rotation when it comes out what targets are on that rotation vs what are free for all?
There hasn't been much discussion of what Luclin mobs will be covered by rotation. Since the rotation is more or less a way of saying "instead of competing for this mob, let's take turns," a safe bet would be that any raid-relevant mob with a long spawn time will be rotated if multiple guilds (or alliances! Nephilim and Azure Guard, for example, have decided to team up for rotation purposes) want to kill it as often as it's up. To use a Velious example, Klandicar used to be rotated when multiple Kland-capable guilds were rushing to key for ST. Now that that's no longer the case, he's not a rotation mob and mostly sits up.