TAKP 2023 year anniversary event is a series of quests starting with Mort Taleweaver at the Qeynos stone. Quest 1 Reward: https://www.takproject.net/allaclone/item.php?id=17422 Required items: Rusty Two Handed Sword, Spiderling Silk Quest dialogue: Mort Taleweaver says 'I need help, yes! I've been using these old satchels to carry my supplies and they have survived many battles and climates. I've been wanting to patch them up, as each rip and tear has a story behind it and I can't bring myself to throw them out. If you would [gather] some supplies, we can mend these scars and I can tell you the stories of my journey.' Mort Taleweaver says 'Fantastic! Let's start with this leather pouch, it's the first thing I ever crafted. I created it from tanned wolf skin and patches of spiderling silk. It had survived over 50 years unscathed, but wouldn't you know it, after buying supplies in Qeynos, a skeleton outside the gate charged at me with a rusty old weapon! I dodged the attack with ease, but the bugger caught my pouch and ripped a hole right through! Luckily, I think I can mend it with just a little silk. I'd appreciate it if you could bring me that old Rusty Two Handed Sword the skeleton was wielding, and a Spiderling Silk to mend the pouch. Bring me those, and I'll give you the pouch to serve you on your adventures, just as it served me.' Quest 2 Reward: https://www.takproject.net/allaclone/item.php?id=17423 Required items: Tarnished Two Handed Sword, Silk Swatch, Raw Silk Sash, bag1 Quest dialogue: Mort Taleweaver says 'Thank you! I couldn't bear to throw this pouch out and now I know it's in the good hands of a capable adventurer. That skeleton won't be threatening anyone else with that rusty weapon either. Are you feeling up for a [second] quest to journey on?' Mort Taleweaver says 'Great! This will be a bit more challenging, and I hope you'll learn some tailoring techniques along the way as well. About three years ago, I was sharpening a weapon very similar to the one that skeleton was wielding. I was using a sharpening stone, the weapon slipped and pierced right through the bag! This bag is considerably more sturdy but it also feels more comfortable when lugging around. I think we can improve this a bit, so that a weapon of that strength won't be able to harm it again. I will mend it, then we can take a swing and see how it holds up. Bring me a Tarnished Two Handed Sword, a Silk Swatch, a Raw Silk Sash, and also bring back that old pouch I gave you.' Quest 3 Reward: https://www.takproject.net/allaclone/item.php?id=17424 Required items: Bronze Two Handed Sword, Silk Thread, Bandit Sash, bag2 Quest dialogue: Mort Taleweaver mends the bag carefully, then swings wildly at the bag with the tarnished weapon, as if he has never held a weapon before. Mort Taleweaver says 'Erm.. Perfect! This bag should be much better than that old wolfskin pouch. I missed having it at my hip anyway. Say, are you ready to help on my [third] quest, adventurer?' Mort Taleweaver says 'When I was travelling across the Karanas in my youth, I was attacked by a roving gang of bandits. They disguised themselves as farmers, but no farmer would be carrying expensive bronze weapons. Some of them had red sashes, a symbol of their circle. I knew it was an ambush immediately, and started running for my life. One of those bandits must have been running with the spirit of a wolf because he was faster than any other person I had seen. I didn't realize it at the time, with all the adrenaline, but he had landed a glancing blow that cut right through one of my packs. If you could bring me a Bronze Two Handed Sword, a Silk Thread, one of their Bandit Sashes, and the bag we just fixed. I will weave the sash in as a warning to ne'er-do-wells and using my newer techniques, we can see if the bag can withstand a swing from the bronze weapon.' Quest 4 Reward: https://www.takproject.net/allaclone/item.php?id=17425 Required items: Fine Steel Two Handed Sword, Shade Silk Swatch, Cured Silk Sash, bag3 Quest dialogue: Mort Taleweaver carefully weaves the red bandit sash into the lining of the bag, grasps the bronze weapon and draws back to swing. The weapon slips from his hand and swipes across the bag, leaving the bag unscathed. Mort Taleweaver says 'Just like I thought! Perfect! Here you go, this is a fine bag. This bronze weapon will be a nice trophy and reminder for me as well. You're a very capable adventurer, want to try something harder... a [fourth] quest?' Mort Taleweaver says 'After being ambushed by bandits. I made my way to HighKeep. I mended a tapestry for Lady McCabe and picked up a few odd jobs to make ends meet. While I was sleeping in the inn near the bank, I heard a commotion coming from a few floors below. Apparently goblins had been tunneling their way through, and started attacking the keep from below. Because I am a brave adventurer, I alerted Captain Bosec immediately in the hopes of saving lives. After I barricaded myself in my room, the commotion stopped, so I ventured out to see what transpired. It was awful, there were dead guards and dead goblins littering the floors of the vault. The dead goblins were holding weapons of the finest steel. No one knows where they obtained them, but they sliced through the guards armor with ease. Bring me a Fine Steel Two Handed Sword, a Shade Silk Swatch, a Cured Silk Sash, and the bandit sash satchel I just crafted. We'll improve the durability and test it against a Fine Steel weapon.' Quest 5 Reward: https://www.takproject.net/allaclone/item.php?id=17426 Required items: Velium Two Handed Sword, Crystalline Silk Swatch, Crystalline Silk Fiber, bag4 Quest dialogue: Mort Taleweaver meticulously weaves the shade silk and cured silk together, forming an elegant patch. After sewing the patch into the bag, he stands back. Holding the sharp steel weapon, he lunges forward, tripping over his own feet and nary impaling himself. Somehow, the weapon makes contact with the bag, and again, the bag remains unscathed. Mort Taleweaver says 'Someone must have spilled something, that's very slippery over there, someone could really get hurt. My ferocious lunge attack didn't even leave a scratch on this bag though, that's how durable this bag is. I hope you appreciate the durability. I still think there's improvements to be made, though. Do you want to go on a [fifth] quest, adventurer?' Mort Taleweaver says 'Word of my bravery and tailoring skill had made its way across Norrath, and I was invited to the continent of Velious by an ambassador of artistry from Thurgadin. On my visit, I met the Dain.....'s laundry maid and taught her some sewing techniques. How to mend torn undergarments and other impressive procedures. I talked with the local tradeskill artists and learned of rare metals and silks that are only available in that part of the world. Some of the guards had weapons that glittered like ice and were cold to the touch, they called it 'velium'. The local tailors believed the silks from the crystalline spiders protected against the cold better than any furs could. Bring me a Velium Two Handed Sword, a Crystalline Silk Swatch, a Crystalline Silk Fiber, and the bag I just crafted, and I can try insulating it to protect against the cold of velium.' Quest 6 Reward: https://www.takproject.net/allaclone/item.php?id=17427 Required items: Spiny Two Handed Sword, Enchanted Platinum Thread, A Burnt Sash, bag5 Quest dialogue: Mort Taleweaver shivers and turns red while mending the silk lining into the bag. Then stands back, holding the velium weapon, trembling and clearly freezing, rests the sword against the bag. Mort Taleweaver says 'I didn't need to swing, this was just a test against the cold metal. We already know it's durable, I just wanted to make sure the cold doesn't harm the lining. You think I can't swing that weapon like a ferocious gladiator? Well I can, but I just don't feel like it right now, my hands are freezing from the velium. The bag is almost perfect at this point, I can try to improve the durability against heat, and then that's as far as my skills can go. Do you want the [final] quest, for the best bag I can make?' Mort Taleweaver says 'This has been wonderful! It has been a while since I told anyone about my adventures and shown off my amazing skills. I appreciate your time, and that you haven't questioned any of my stories. When I was in Rivervale, I tried sharing a drink in the Fool's Gold Tavern with some more... skeptical patrons, they didn't understand the intricacies of my craft, clearly. They claimed their Haversacks would put to shame anything I can make. I will prove them wrong, I will make this satchel just as good as those haversacks, and it won't look nearly as bland. This will be the hardest quest yet, though, as we need to test against stronger, otherworldly weapons. I also want to insulate it against heat. Bring me a Spiny Two Handed Sword from the moon, an Enchanted Platinum Thread, A Burnt Sash that can withstand even the hottest temperatures, and bring back the crystalline-lined bag we just finished. This satchel will put those nasty-mannered halflings in their place.' Completion dialogue: Mort Taleweaver adds a layer along the front of the bag using the sash. As he grasps the sword to swing, he cries out in pain. There are needle-like spines going up the weapon, you're convinced this dwarf has never held a weapon in his life. How he has survived this long is astonishing. Mort Taleweaver says 'Ok look, some of the stories I told may have been a little embellished. I've never actually been in a battle. I'm usually running for my life or under the protection of an escort. I've been living in the safety of the Plane of Knowledge for most of my lifetime. I have met real adventurers such as yourself, and learned tailoring techniques from many of them. I hope you can look past all that, and appreciate what a fine item we have created together. I hope that you can tell my stories when anyone asks where you came across such an outstanding satchel.'
FYI, vendors in East Freeport and Neriak sell rusty two-handers. Buy two: one to turn in for the first bag, one to clean up into a tarnished two-hander for the second bag. The very bottom of this page has the vendor names.
Few additional tips: Multiquesting appears to work. - MQing has been disabled Fine Steel Two Handed Sword drops all the time from Halas inner city guards.
As a heads up, we're going to have to disable multiquesting this bag. The NPC's inventory is filling up and he'll eventually stop taking all items if it fills up, so it's a measure to prevent him breaking.
I thought you were joking when you said that in Alliance LOL. Didn't realize NPC inventories were actually a thing.
Made a shoping list with the trivial combines for anyone interested. Bag 1: 1x Rusty Two Hand Sword 1x Spiderling Silk Bag 2: Trivial Combine tailoring at 36 for the raw silk sash and blacksmithing 25 for the tarnished two hand sword 1x Rusty Two Hand Sword 1x Sharpening Stone 4x Spider Silk 1x Belt Pattern Bag 3: Trivial Combine tailoring at 15 for the silk thread 1x Bronzen Two Hand Sword 2x Spirderling Silk 1x Bandit Sash Bag 4: Trivial Combine tailoring at 82 for the cured silk sash 1x Fine Steel Two Hand Sword 2x Shade Silk 2x Heady Kiola 1x Belt Pattern 2x Spider Silk Bag 5: Trivial Combine tailoring at 51 for the fiber 1x Velium Two Hand Sword 2x Crystalline Silk 5x Crystalline Silk Thread Bag 6: Trivial Combine blacksmithing at 53 for the enchanted platinum thread 1x Spiny Two Hand Sword 1x Large Brick of of Enchanter Ore 1x Smithy Hammer 1x Platinum Thread 1x Burnt Sash
may want to note that enchanted platinum thread is an Erudite Only cultural combine (requires Erudin forge too), and consumes smithy hammer
kind of funny that the "smartest humanoid race" in norrath can't figure out how to not destroy the tool in the combine. i think that's the only cultural combine that does not return the tools.
They’re the only race that figured out how to automate destroying the hammer when they’re done tradeskilling. Very tall brains.
Thanks for all the info. Finished mine this morning. If anyone needs enchanted platinum thread, I'm willing to make it essentially at cost, which is about 250pp.
I really liked this quest. For what it’s worth I’d love if whenever it comes around next year the 2handed weapon is recycled for any other weapon. Just so there’s something new you have to hunt instead of pre-banking turnins. I think that change of the 6 tiers of weapons from 2hs to 1hs or some 1hb or piercer etc would make people still look around to find the best places to get each of the weapons which was a lot of the fun of the quest imo.
Or instead of using low level tailoring combines they used low level smithing combines, or fletching etc.
OR a progressive quiver quest. there really is a dearth of quivers compared to the number of bags that can be tailored and or dropped.
Quivers are weird, there is only one that matters, and afaik still only two in live EQ because it's tightly coupled to rangers, bow itemization and haste calculation. For those who don't know the only quiver worth having is the Fleeting Quiver, and in Underfoot the designers had the same thought, they wanted to add a better quiver which is the Prescient Fleeting Quiver. Due to how the weird EQ logic works for archery, the higher WR on this actually made archery worse. They experimented with giving it a lower WR than the Fleeting Quiver but this just made different problems for players. The ultimate fix was to re-do the combat haste calculation and standardize all the bows to have the same delay, but this was long after our era. No custom quivers please.
I mean, ideally it would probably be more like 12,640. Gotta keep at least one character slot open in order to move toons around between game accounts.
No surprise there LOL. What's the most you paid for one? I recall them getting listed between 2-3kpp.