Hello -thinking of making an enchanter as my first character here. The p99 wiki recommends focusing on CHA but is that the way to go for this server as well? Not sure if INT would be a better route. Thanks
TLDR; Hitpoints and AC are the most important stats for meta played enchanters on the THE server. CHA does almost nothing. I really think that as an enchanter you could put all of your starting stats into Wisdom and it really wouldn't make much difference at the end of the day.
INT is probably only useful for leveling up; it'll max itself pretty easily in the long run. CHA (not useful for extending charm duration, but handy in other ways) and STA (hit points!) are both good choices. They'll also probably max out with high-end raiding gear (example), but not until significantly later, and the benefits you'll get from investing in a stat that might not max itself (STR, AGI, DEX) are negligible at that point.
I geared for HP/AC, highest AC shield I could equip (probably orb of infinite void -> tactician's shield), and Affliction Haste focus (green silken drape, crysoberyl talisman -> circlet of falnikan)
For starting ench stats: INT will help some with a larger mana pool while leveling, but will be easily capped at end game. Pretty easy to raise from cheap bazaar gear too. STA has some very minor HP, but again will be capped at endgame. CHA doesn't have a whole lot of benefit any time, at least once your high enough (100? 105?) to get the best prices from merchants. AGI will benefit you while leveling, and potentially at end game too depending on gearing. https://www.takproject.net/forums/index.php?threads/how-does-armor-currently-work-here.4224/page-8 STR isn't a terrible choice. Being encumbered sucks while leveling, and extra STR is also helpful to let you move even with REZ effects. Personal opinion, I'd probably go AGI.
What sverder said, AGI is such an easy stat to skip over. It's generally a lot easier to cap stamina than agility (depending on class), but once you are full raid geared with max defensives, agility is pretty much the only way left to make defensive gains.
Thanks everyone for the advice so far So let’s say hypothetically that i was mostly going to solo a single character and not get into raiding that much, does that change which stat would take priority? thanks again
Agility is the sleeper best option. The amount of avoidance AC it adds is quite large and Intelligence is great for all the reasons people mentioned but you will cap it naturally through gearing especially if you’re raiding. If you aren’t raiding 355 can be tough to hit once you’ve unlocked those AAs but not impossible. Charisma is largely useless as others mentioned. It isn’t the determining factor in holding a charm like it is on P99. Here it’s only for the initial resist on cast of charm and critical pacify resists, both of which are pretty rare even with low charisma. Stamina seems like a good option but really the health returns on stamina are so marginal that it’s very unlikely to make a difference in most scenarios. If you were to dump all your stats in stamina you gain about the amount of HP as having a Misty Thicket Picnic as your food source full time. Strength nice to hold loot early on but it’s not enough of a game changer to lock into this decision forever. Dexterity and Wisdom would be useless.
CHA also improves your chances of landing mez spells and increases the success rate of memory blur. AGI's avoidance benefit is capped at 200, and Vallon's adds +52 AGI.
Necroing an old thread for some help with the same topic I'm creating an Erudite Enchanter. It's unlikely I'll ever have top tier gear, as I mostly plan to group with friends, but I may some high level stuff from one of my friends. Based on this thread, it seems that the best allocation for my stats would be: STR: 65 (60 + 5) STA: 70 AGI: 95 (70 + 25) DEX: 70 WIS: 83 INT: 117 CHA: 80 Does that seem reasonable given my plans, or is there something that would be considerably better? The 5 in STR feels a little silly, but it sounds like INT will max from gear easily, STA has negligible impact, CHA is mostly useless, and WIS/DEX are totally useless.
Your plan I think is a good one. Stamina returns on enchanter are quite bad. With just top end group gear you should be capping Intelligence, Charisma should be high enough for pacify to be reliable and I think your stamina will probably be in the 150-250~ range?
The optimal route is probably maxing out agility, since it offers decent damage mitigation when you have it at 200+. I think someone calculated that 200 agility makes you 10% tankier than having 75 at some point? Realistically, just getting agility to 75 and throwing the rest of your points into strength will have the most noticeable impact on your enjoyment of the game for quite a long time =P. Though there is an argument that getting your stamina to...I think 100? Would also have a measurable impact, since that will keep you from running out of stamina when you run for too long. Which also lowers your strength!
I would put it all into STR for character creation - it can help even at max level with good equipment to be able to move sooner after you loot your corpse and have -100 STR. My reasoning is that if you play to max level you'll get equipment and all of your stats will improve anyway so the initial allocation won't matter, but STR lets you carry more loot right away - things like deluxe toolboxes and fine steel weapons. You'll be able to buff all your stats though.
The strength advice I think lends itself a lot more to a solo box server than a trio server. You can get a lot more mileage out of your bag space vs strength spread across three characters. Especially if one of your characters starting off has some high base strength. There is that niche point in gameplay between level 20-40 where fine steel drops are a good chunk of your platinum influx and during that time period it is even an issue for a trio. But if you’re finding that is an issue for you, you can camp a bag of evil eyes or quest some Rallic Packs across your three characters you get to a position where strength stops mattering mostly. 24-30 slots of WR for fine steel is more than enough at most camps.
I would recommend doing all Int if you want to do trade skills, there doesn't seem to be a cap on your stat for trades killing you can go beyond the max stat shown. But other than that I'd say STA will help you be alive better but all stats get maxed endgame by gear so you gotta look at secondary reasons. Str is good for rezz effects.