2-18-2015

Discussion in 'Changelog' started by robregen, Feb 18, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
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    Code:
    Cavedude
    * Mob position overhaul completed.
    *All Player updates now correctly use OP_MobUpdate, instead of OP_ClientUpdate. ClientUpdate was an inbound packet only on AK. This will enable us to implement bulk update packets in the future.
    * Removed the decodes and encodes for the above packets, everything is now done in native code.
    * All Players and moving NPCs now use the centralized method Mob::SendPosUpdate to create and send their spawn updates.
    * Fixed most of the player Z issues I came across, /loc and #loc are now much closer in that regard.
    * Hopefully corrected the last of the "hopping" players would experience caused by our code. Some hopping during normal play is possible due to network traffic, but that happened on AK from time to time as well.
    * Players will see others turn properly now. This creates more position updates packets so it should be tested before being put on a play server.
    * Added position info to #showstats for players.
    * Zomm line of spells now works properly. Other players will see the eye move around, and doors it touches will open for you.
    * Re-applied the fix to the rule that was causing boats to go underwater (my fix was reverted in an EQEmu merge.)
    * Bazaar trading mode will now end when you zone.
    * Corpse Summons will no longer eat the coffin on failures.
    * Re-worked logging in after linkdeath. Expected disconnects (/ex, quitting at character select) should usually allow you back on instantly. Unexpected disconnects will have a timeout period of 2:15 before letting you back on. There may be times when it is a longer wait than that, but you should never wait more than 3ish minutes now (which is the LD timer.) If you are, please let me know as there is a condition I missed.
    * Corrected food so that only extreme thirst stops mana regen, and only extreme hunger stops hp and endurance regen. Previously, being either hungry or thirsty would stop all three. Also corrected the time at which regen stops, so we are now in-sync with the client.
    * Some tweaks to NPC Z coord, bestz, and push/knockback.
    * Tweaks to fishing to handle the bridges in the Karanas.
    * If you're both hungry and thirsty, forage will pick an item based on which one you are more of.
    * Fishing and foraging are no longer allowed when an item is on the cursor.
    * Rewrote much of /who all to be less fragile and work better.
    * Anon will now properly effect /who all
    Robregen
    * Removed most aug related codes.
    Torven
    * Cazic Touch #defined, made to ignore invulnerability, and shout on use.
    * NPCs using Cazic Touch made to use spell on pet owners instead of pets.

    Database:
    Robregen
    * Adjust faction for Broken Skull Clan to be kos to all except evil races
    * Bugglegupp is now KOS to all
    * moved rune of clay quest piece to the quest loot table for goblin headhunter and adjust chance to 50/25/25
    * Auraline in kedge should now be indifferent.
    * Goblins in Butcherblock should now drop coins and loots.
    * removed the drop limit from coyote in steamfonts so they should have better chance at dropping the pelt.
    * reduced the spawn chance for tainted seafury and set the spawn limit to 2.
    * increased the spawn chance for Quag_Maelstrom to 6 up from 2.
    * changed the loot chance for Ancient Croc to 65 / 35
    * Petrifin should now be a more rare spawn.
    * Added another Koalindl to the qeynos pond.
    * Gnome Cleric "Plague Raiser" Newbie Armor Set as been restored to its original stats.
    * Removed "Staff of Forbidden Rites" from Vox Loottables and now it's part of the "legency items" that will never be on the server.
    * Fixed Mithril brick to be non stackables.
    Torvans
    * added grids to several house npc in Unrest.
    * Permafrost: Set the Ice Giant to see invisible at 50% down from 100%
    * Permafrost: add grids to 3 bear npc in the pits.
    * added grids to a couple of fish in Kedge.