Code: Cavedude * Summoned and foraged items will now queue properly on the cursor. (Up to 5 items, with no duplicates - that is the client's limitation.) Traded items will now put one item on the cursor when full, and drop the rest to the ground. Quest rewards/returns and tradeskills already seemed to be queuing properly. * Applied correct z coord formula to NPCs using bestz. (Thank you Haynar!) * Fixed incorrect messages when a movement spell fades. * Moved BestZ calculation to a centralized method SetBestZ(), with rules to change things on the fly if need be. * Eye of Zomm should no longer hop/warp and pets will no longer follow it. * Fixed an issue with fishing on boats. Database: Robregen * Dark Huntress in Mistmoore will now use the correct model and is now level 36 -39. * The Rabid wolf and bear should now procs Rabies. * Added missing loots to Decaying Initiates in Nektulos. * Added a missing npc "Lesser Blade Fiend" in unrest. * The shuttle should no longer aggro or attack in Butcherblock. * Fixed the large studded tunic recipe. * willowisps should now only drop 1 of 3 lightstone everytime. * Added a missing item Young Kodiak Femur to young kodiak loottables. * Added a missing npc Orc Centurion in West Freeport. * rearranged items in loot tables for decaying skeletons. * reduced spawn chance for AC in South Ro and fixed dist that was causing the npc to not roam. * fixed zonepoints from west commons to east commons. Cavedude * Boats should now go full speed when riding through OoT and Eruds Crossing Torven * kedge: Pathgrids added to many NPCs in the zone. * kedge: Auraline now has a small chance to spawn in almost any mermaid spawnpoint instead of a 100% chance in one spawn point. Spawn limit 1. * kedge: Estrella's aggro radius increased to 100, up from 55. * kedge: Frost bolt spell, chance to see invis, aggro to higher level players, and fish nova given to a shimmering sailfin. * kedge: Made some sailfin patrollers have a chance to spawn as higher level mobs. * kedge: Cobalt, emerald, and crimson sailfins made non-aggressive. * najena: Pathgrids added to all appropriate NPCs. * najena: Ice Bone Frost Burst spell given to Rathyl Reincarnate. * najena: A skeleton's aggro radius increased to 100 from 35. * najena: An ogre guard given small chance to see invis. * feerrott: Rogue armor dropping named Tae Ew lizard spawn rates increased slightly.