2-25-2015

Discussion in 'Changelog' started by robregen, Feb 25, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,393
    Code:
    Cavedude
    * Summoned and foraged items will now queue properly on the cursor. (Up to 5 items, with no duplicates - that is the client's limitation.) Traded items will now put one item on the cursor when full, and drop the rest to the ground. Quest rewards/returns and tradeskills already seemed to be queuing properly.
    * Applied correct z coord formula to NPCs using bestz. (Thank you Haynar!)
    * Fixed incorrect messages when a movement spell fades.
    * Moved BestZ calculation to a centralized method SetBestZ(), with rules to change things on the fly if need be.
    * Eye of Zomm should no longer hop/warp and pets will no longer follow it.
    * Fixed an issue with fishing on boats.

    Database:
    Robregen
    * Dark Huntress in Mistmoore will now use the correct model and is now level 36 -39.
    * The Rabid wolf and bear should now procs Rabies.
    * Added missing loots to Decaying Initiates in Nektulos.
    * Added a missing npc "Lesser Blade Fiend" in unrest.
    * The shuttle should no longer aggro or attack in Butcherblock.
    * Fixed the large studded tunic recipe.
    * willowisps should now only drop 1 of 3 lightstone everytime.
    * Added a missing item Young Kodiak Femur to young kodiak loottables.
    * Added a missing npc Orc Centurion in West Freeport.
    * rearranged items in loot tables for decaying skeletons.
    * reduced spawn chance for AC in South Ro and fixed dist that was causing the npc to not roam.
    * fixed zonepoints from west commons to east commons.
    Cavedude
    * Boats should now go full speed when riding through OoT and Eruds Crossing
    Torven
    * kedge: Pathgrids added to many NPCs in the zone.
    * kedge: Auraline now has a small chance to spawn in almost any mermaid spawnpoint instead of a 100% chance in one spawn point. Spawn limit 1.
    * kedge: Estrella's aggro radius increased to 100, up from 55.
    * kedge: Frost bolt spell, chance to see invis, aggro to higher level players, and fish nova given to a shimmering sailfin.
    * kedge: Made some sailfin patrollers have a chance to spawn as higher level mobs.
    * kedge: Cobalt, emerald, and crimson sailfins made non-aggressive.
    * najena: Pathgrids added to all appropriate NPCs.
    * najena: Ice Bone Frost Burst spell given to Rathyl Reincarnate.
    * najena: A skeleton's aggro radius increased to 100 from 35.
    * najena: An ogre guard given small chance to see invis.
    * feerrott: Rogue armor dropping named Tae Ew lizard spawn rates increased slightly.