12-31-2014

Discussion in 'Changelog' started by Speedz, Dec 30, 2014.

  1. Speedz

    Speedz Administrator Staff Member

    Messages:
    2,469
    Code:
    (Speedz)
    * Implemented a 'last seen' with online/offline logging for characters.
    This will be used by the web page after redoing how it handles showing who is online.
    This will give us a more broad set of display options without exposing telnet to a web page.
    * Implemented an automated bootstrap database updater so we aren't tied to mistakes made by manually sourcing updates.
    The structure is set up with comments. Only part not covered yet is the login server.
    It should have it's own database builder as it should never have game db access.
    * Removed 2 unfinished and unused commands.
    * Fixed a text error in logging eq_stream to distinguish where it is logging in it.
    * Changed GM titles a bit, they always bugged me.
    Players will need to grab the string file from the source to see the new titles.
    * Added a zone status tracker table to show offline/online zone status.
    Can hook a web application to this easily to have real time monitoring of zone up/down status.
    CD was brainstorming a way to make a mobile app that showed something like this a while ago.
    So my present to you CD, we now have a backend that is easy as pie to tie into :)
    * Added loginserver connect status.
    * Implemented #questupdate
    If you are default status 250 or higher you can issue this on the server if the quest folder is tied to a svn.

    (Cavedude)
    * Added 3 new rules to the Groundspawn ruleset. Disarmed item decay timer, full inventory decay timer, and a bool determining if random groundspawns will move around or not while the zone is booted.
    * Moved the character save logs from Debug to a new log category CLIENT__CHARACTER
    * Properly fixed the % s character zone crash. We will no longer be replacing the % character server side.
    * Cleaned up some more log messages and other misc code.
    * Spells with long recast times will no longer be castable immediately after zoning when the spell is first memorized. (Unless the spell itself is bugged such as Harvest)
    * Added conecting handle so LFG will persist over zone. (Not sure if that's correct or not, but the client seems to want it.)
    * Added Checksum handle so the logs stop complaining about the unhandled packets. Actual implementation is not open source.
    * Fixed the issue where multiple identical keys in your inventory will prevent a locked door from being opened.
    * World containers (forges, ovens, etc) will now remember items stored in them after they have closed. No drop items will be deleted if a different player opens the object. No rent will be deleted once the object closes.
    * patch_Mac.conf was changed, please remember to update it!
    * Fixed everything defaulting to Damage Shield filter. (NPC Spells will always be on. Clicking the button does nothing, unfortunately)

    Database:
    (Robregen)
    * Fixed Plane of Fear sky. should now be red instead of blue.
    *Fixed Plane of Sky sky. should now be able to see below more clearly.
    * Fixed faction to Emissary Glib
    * Apply and adjust the Aviak faction to Krak Windchaser.
    * removed see hide to various mobs in Soldunga.

    (Torven)
    * Renamed scareling tower spawngroup and set a 25% chance of spawning worry wraiths in the three spawnpoints
    * Merged the fearplane NE corner roamer area spawngroups into one and assigned a 40/35/25 spawn chance for phobos, nightamres, phantasms
    * Moved a glare lord spawn point into the samhain tower spawngroup and assigned a 50/25/25 chance to spawn samhains, frightfingers, glare lords
    * Added a 50% chance to spawn gorgons in the 4 spawnpoint worry wraith spawngroup in the graveyard area

    Scripts:
    (Robregen) fixed the scripts for Priestess Caulria in Qeynos.