Code: (cavedude) Trading items within bags now works properly. Updated ApplySpecialAttackMod to use new slotids for NPC loot. Bags with items on your cursor will now show up properly once placed in your inventory. (Including zoning with a bag, summoning a bag full of items, or picking up a bag from the ground.) Overhauled groundspawns Spells will now cast on entities in a different region (land vs water) but will fail silently. The target if in pvp/duel will receive the protected spell interrupt message. Changed messages to use CC_Red for chat color instead of 13. (Speedz) Implemented the framework for a kickass mobile monitoring system. Changed GM titles a bit, they always bugged me. Database: (Speedz) The following commands have been reduced to status 0 meaning players can use them. #finditem and #fi Finds an item by name or ID. Item bot was useful on AK. #findspell and #spfind [searchstring] - Search for a spell #help [search term] - List available commands and their description, specify partial command as argument to search. #loc Print out your or your target's current location and heading. #questerrors Used to see if quest has a bug server side. #rewind Player available fix for stuck chars. (Torven) Removed the spectre stun as a cast spell from spectres. It's a proc, not cast from range. Applies to OOT and Feerrott spectres. Spell set removed for oasis spectres. (these ones don't cast anything). Flee immunity removed (they flee) Damage set to precise values for spectres and hill+sand giants in their various zones Attack delays set to their actual reduced value for spectres Many named NPCs in lguk given damages and attack delays more in-line with named NPCs of the era Created NPC 'a guk ghoul knight' and added it as a likely PH for the ghoul lord Created NPC 'a froglok guk knight' and added it as a likely PH for the froglok king Reduced the damage on many higher level gukbottom common NPCs as they were too high Set Innoruuk's damage to actual values. Also assigned spell abilities and reduced attack delay to a more accurate value but these are not 100% certain as I lack logs for this NPC Increased the damage for seahorse matriarch, seahorse patriarch, Undertow Seafury cyclops damage reduced as it was set too high Increased fearplane phantasm spawn chance to 40 Created a Frightfinger House spawngroup, moved the 4 spawnpoints into that spawngroup, and applied a 75/25 chance at a frightfinger/glare lord Renamed the Boogeyman House spawngroup and added a 10% chance at samhain spawns