Code: Haynar * Clients will now send all position updates to nearby clients. Removed client update packet filtering. * Fixed an issue with bash/kick skills not interrupting spells when the bash/kick does not cause a stun. Solar * remove logic that incorrectly added spell haste to high level NPCs (credit to mackal) * exclude bards from requiring spell reagents * reset intoxication and air in lungs on death * fix a bind wound related crash * zero npc movement deltas when pathing - temp fix for jerky mob movement Database: Torven * sebilis: Granite Face Grinder added to loot tables. * sebilis: 'spectral duke' NPCs will now spawn. Solar * fix timer and target type for Spirit of the Wood AA Script: Robregen * Exotic Drinks (Stein of Moggok): adjust the faction requirement for final turn in. * Jaled Dar's Shade: fixed a spelling typo.
Very cool. So the stinability of a mob, I.e. 55+!doesn’t matter anymore? And there is potential to interrupt like a 55 Templar in ssra now can be interrupted?
They should start taking 10 sec to CH now too instead of 5 sec, so healer mobs got it rough after this patch.
Mobs 55+ were not running thru the interrupt code correctly. The interrupt chance goes down as mob level increases. Level 62+ mobs are like 2% chance to get interrupted by a bash. Unstunnable mobs, like giants, still cannot be interrupted by bash. But cleric snakes in ssra? Back on the menu.
Is this relative to your own level? Meaning in PoP a lvl 62 mob will be easier to interrupt than now.
Not totally relative. Caps are based on mob level. So mob level 62. If you were level 100. Its 2%. The chance to interrupt is based on level difference.