9-27-2023

Discussion in 'Changelog' started by robregen, Sep 27, 2023.

  1. robregen

    robregen Administrator Staff Member

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    Code:
    Torven

    * Fixed a couple of errors in the NPC flee pathfinding routine that were added last patch.
    * Added the warrior and rogue class experience bonuses. (sorry this is very overdue)
    Solar
    * fix a pvp check with intimidation/instill doubt skill
    * remove a duplicate interrupt message for blocked spells
    * rampage list fix - players shouldn't get on the rampage list more than once now

    Database:
    Torven

    * blackburrow: Aggro and assist radii adjusted for accuracy.
    * qeytoqrg: Aggro and assist radii for gnolls adjusted for accuracy.
    * nektulos: Added grids to piranha.
    * nektulos: Guards will now always equip their swords.
    * lfaydark: Changed factions of some NPCs and enabled NPCs to attack other NPCs of the appropriate factions.
    * lfaydark: Added a significant amount of overall diversity in the zone.
    * lfaydark: Made several named NPCs harder to camp.
    * lfaydark: Ivie Bramblefoot's spawn, PH and patrol route is now accurate.
    * lfaydark: Rancorous ghouls now only spawn at night.
    Elroz
    * Added pathing to all the fish in qcat
    * Added missing mucktail gnolls to EK (Burah,Klage,Mechi,Nra`Vren,Nre`Glega,Canik,Emhu,Jekca,Nra`Brox,Olixen,Plur,Prark,Rheg,Tregil,Yahg)
    * Added missing Shralok Orcs in kithicor (Rok, C`Habrel, Curkur, Hagnis, Hargvex, Grigga, Kladnog, Kornek, Recfek, Renkil, Captain, Talok, Unked, Wrek, Wrom, Vehgar, Tulonk, Barg)
    * Added missing fire beetles in misty (Prince, Princess, Queen Klaknak, and "a Klaknak warrior")
    * Added 5 Poachers to tox (Dell, Shelli, Willa, Topi, Unil) and added pathing/agro for poachers.
    * Added missing halflings to nektulos (Neophyte Halle, Neophyte Edel, Neophyte Hazel, Bink, Quester Hannil, Quester Hannin, Cannix, Foley, Gammer, Klimmer, Mardoon, Rauner, Rollis)
    * Added "a heretic prophet" to tox
    * Added "large fire beetle" to tox
    * Added "a large skunk" to tox
    * Added "a willowisp" to tox
    * Added "a giant piranha" to tox
    * Added "Skeletal guard" to kithicor
    * Added "large fire goblin" to soldunga, potential ph for Lord Gimblox
    * Added "cinder goblin wizard" to soldunga
    * Added "a wraithish ancille" to mistmoore
    * Added "Feddi Dooger" to steamfont
    * Added "Guard Kellot" and "Guard Miles" to qeynos hills
    * Added "a pixie" to lfaydark
    * Added "a faerie noble" in lfaydark
    * Added "a faerie duchess" in lfaydark
    * Added "orc oracle" to gfaydark
    * Fixed emotes for alot of the orcs on antonica
    * Added roambox to aviak island and goblins on Allizewsaur island in oot
    * Fixed a bugged spawnpoint on south island of hollowshade
    * Added "Holinix Darkpaw" as a Fippy PH in qeynos2 and adjusted Fippy/PH spawn rates (fippy more common than he already was)
    * Fixed up the poachers in jaggedpine, any named poacher can now spawn from any poacher spawn point, and only 1 of each named can be up at once. The 4 spawns by campfire will now spawn at the fire and path their routes.
    * Added "Decaying Skeleton" faction, they will be attacked by gnolls, ice goblins, frogloks, and city guard factions
    * Added "a froglok" to lake rathe
    * Added "an alligator" to lake rathe
    * Added "a pickclaw spiritist" to highkeep, replaces pickclaw cabalist in the lookout room and has a small chance to spawn in the guard room
    * Added "a Splitpaw gnoll" to south karana and fixed up a couple named/ph cycles (Brother Qwinn, Synger Foxfire/Coloth Meadowgreen, and Marik Clubthorn)
    * Added "fang tooth" to kerraridge
    * Added "a kerran amira priestess" to kerraridge
    * Added "a zombie" to misty
    * Added "orc legionnaire" to misty
    * Added "a lizard man scout" to rathemtn
    Robregen
    * redo Paineel newbie yards to fixed the under the world issue.

    Script
    Torven

    * nektulos: Bridge guards will now patrol the zone trails occasionally.
    Elroz
    * Added quest "Urako's Big Mistake" in grobb
    * Modified some vanilla quest xp rewards based on Torven's research and Live data
    Robregen
    * codecay: non flag level 55 players should now be able to zone in.
    Pulled from EQMacEmu (DoNotUseGitHub)
    * fixed typo in Megosh Thistlethorn questsay.
     
    Lyrina, DubRemix88, Mechaike and 11 others like this.
  2. Mascha

    Mascha People Like Me

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    553
    So many nice changes, good work!
     
    Kuron likes this.
  3. RossGuy

    RossGuy Well-Known Member

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    74
    Any fix to vendor prices? (p.s. love all the updates to vanilla zones)
     
  4. robregen

    robregen Administrator Staff Member

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    vendor prices? those should have not changed unless you are talking about vendor recharging prices.
     
  5. Elroz

    Elroz I Feel Loved Staff Member

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    Solar accidentally put them in last patch, I believe he reverted them for this patch. We are still looking at fixing prices on certain items, but it's going to end up being a case-by-case basis it looks like.
     
    Break and RossGuy like this.
  6. RossGuy

    RossGuy Well-Known Member

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    74
  7. solar

    solar Administrator Staff Member

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    1,197
    I think Sony changed the prices on things often and so even though we have item data that was captured from Sony servers, they aren't all from the same time period and some things have prices that don't make sense. One example is shaman potions being economical to just sell and buy back, instead of making a new one with tradeskills. It may be that it was this way at some time period but without the original server we can't get item data anymore and have to make it up somehow. Anyway I thought that I had some good 2002ish era item data I could import then I realized that even that data was inconsistent and this needs a lot more work, so for now it should be back how it was before the last patch, I hope.
     
  8. Kuron

    Kuron People Like Me

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    Poachin' ain't easy!
     
  9. Mokli

    Mokli I Feel Loved

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    I'm sure there is a lot of this in the AK logs people have, it would just require a ton of validation and manual entry.
     
    RossGuy likes this.
  10. whites

    whites New Member

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    2
    Great work!
     
  11. Radda

    Radda People Like Me

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    is Mina Glimmerwing in lfay yet? or did i miss her.
     
  12. Elroz

    Elroz I Feel Loved Staff Member

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    she's there, you gotta put in time for that one though
     
  13. actualspaide

    actualspaide People Like Me

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    499
    Strange. Another set of patch notes but still no marvn added to the rare spawn list yet
     
    Neealana, Quirk and Elroz like this.
  14. Radda

    Radda People Like Me

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    209
    sounds good, i tried for her a few years ago and there was a post saying she wasnt there.
    so between then and now... or w/e... thanks elroz
     
    Elroz likes this.
  15. Elroz

    Elroz I Feel Loved Staff Member

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    So uhh, i added her this year - but i messed up and put her on a spawn table that wasn't right - torven noticed this before this latest patch and fixed her. So technically I added her, but now she's really where she should be (and rare!)
     
    Radda likes this.
  16. showstring

    showstring I Feel Loved

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    does this mean warriors and rogues should set AA exp to 99% for bonus same as halflings?
    granted they don't have a penalty race
     
  17. kai4785

    kai4785 People Like Me

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    Looking at the source code, the AA exp bonus for classes is applied after any AA exp split is calculated. So it only applies to regular exp (even if it's split with AA). Sorry to any level 65 war/rog. We missed the boat.

    Can we put an asterisk on any *new* level 65 war/rog players? Just so everyone knows they got there "with help."
     
    showstring and Kithani like this.
  18. showstring

    showstring I Feel Loved

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    3,339
    oh interesting

    the exp bonus for races is applied in some other place that makes the 99% bonus work?
    but same trick no work for classes? dumb
     
  19. Break

    Break People Like Me

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    616
    What is the class experience bonus for Warrior and Rogue? I'd like to update the wiki.
     
  20. kai4785

    kai4785 People Like Me

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    Code:
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    Which is 11.11% bonus for Warrior, and 10.49% bonus for Rogue.
     
    Break likes this.
  21. Break

    Break People Like Me

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    616
    Can you tell if these round down to the lowest digit to simplify as 11% and 10%?
     
  22. kai4785

    kai4785 People Like Me

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    tl;dr It'll multiply with floating point precision, and then do integer truncation (ie: 4.9 -> 4) afterwards.

    Later in the code, it looks like this:
    Code:
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    Where `add_exp` is a `uint32`, and `hbm` and `class_mult` are floats. The expression inside the parenthesis would promote the uint32 to a float, then do the math, and then the `cast<uint32>` operation will truncate the result back to an integer.
     
    Break likes this.