We've all had our struggles with the severely streaky RNG that is used by EQ. The 10 whiffs in a row when fighting for your life, the brutal hours spent staring sadly at empty loot boxes over and over while A_n00b_01 tells you about how 'they got it in like 10 mins lolusuk'. The streakiness is produced by the fact that there are no actual random numbers being generated, just a complicated math equation being executed over and over to produce what are called 'psuedo-random' numbers. We have lived with this tyranny for 16 years. Well, no more. We can now use the power of the cosmos to upgrade to true stochastic quantum random goodness! https://phys.org/news/2017-05-stars-random-foundations-physics.html Devs, make it happen.
lol, uh oh. What quest can I perform to raise it? Would you guys like some Muffins? Or maybe some Summoned Beer?
This RNG thing was brought up before by Surron and he kept trying to get us to fix the RNG. and now this. lol
@showstring - All jokes aside, yeah, randomness is a really interesting subject. It's impossible to prove that something is actually random, all you can say is that it had a normal distribution over a span of samples. There may not be any such thing as a truly random source. Drilling down to the most basic quantum level, you are looking at the universe itself popping things into and out of existence, and that's the most random I think we could get.
I read somewhere that if you add an input from a source of Brownian motion (such as a nice hot cup of tea or miso soup) it magically transforms the pseudo-random number generator into the Generator of Infinite Randomness which would of course solve all of these issues. Unfortunately you have to worship Eris Discordia to be able to use it properly
The two devices sound similar, but are actually quite different in use and creation. For the Infinite Improbability Drive, in addition to the source of Brownian motion, you need a finite improbability generator (not a pseudo-random number generator) and you have to calculate the exact improbability of such a device existing, and inputting that number into the finite improbability generator. If memory serves.
I do appreciate the work the devs do here - truly! - but I tend to agree with Fadetree that the power of the cosmos is a vastly underutilized resource here on TAKP. Anything we can do to get the stars more involved is a good thing.
Well, it was just a joke, I think its pretty obvious I am not actually complaining. Right? Wait, let me check if I can still log on... Peace.
Haynar probably didn't even click the link, just saw "RNG" and his eye started twitching like a madman.
Guys, Our RNG system is very flawed. As an actuary I have to deal with these type of problems on a daily basis. I've written a fix that would be easily implemented and summarized it here I hope I wrote it easy enough for even Haynar to understand. -Bum