Heya friends, Has anyone run any tests or have any info on how much aggro reduction occurs on a successful rogue evade? To be clear, I am not talking about the escape AA, but the normal rogue hide during combat. I searched the forums here for the topic and couldn't find anything definitive. I'm looking for something more than speculation if anyone has any hard data from a Dev or from some solid tests they have done. If we can't find anything specific, I plan on running some tests to try and determine exactly how much aggro hide does in measurable units. I just know that I am not the greatest data scientist and tend to trust other known entities data before my own findings.
Doesn't get better than this! So basically: If rogue is at the top of the hate list, move them between the next two people on the hate list or reduce the rogue's hate by 500, whichever is a larger adjustment to the rogue's overall hate. If rogue is not at the top of the hate list, reduce hate by 500. Edit: min is not max, hate is reduced by 500 at level 65, not 650