I have been wondering about a couple of things for a while now, and thought I'd ask here on the forums. 1. Are summoned pets using their masters' resistances in place of their own ("special" pet resists, like fire pet fire immunity, aside)? That is to say, if I want my pet to resist root, should I cast the MR buff on the pet or on myself? 2. Does root's per-tick chance to break incorporate magic resistance and level differences? Are we currently using whatever default formula for this came from EQEmu?
Root does currently check MR on ticks, but there is also a roll to check for that check. (charm is the same way) Level difference modifies effective resist levels, but you won't notice it much unless the level disparity is wide. Charm and root are using inherited EQEmu code, but I made some logs of both charm and root after I fixed a bug in the algorithm and the durations seemed acceptable. Much of the EQEmu resist code was already correct because a Sony dev posted some resist code pseudocode for their resist algorithm a few years back.
Thanks, Torven! Thanks, Tollen. To clarify, though, are you saying that pets don't "mimic" their masters' resists at all here on TAKP (a la this patch, quoted below: http://www.tski.co.jp/baldio/patch/20020724.html), or that the pet "mimics" the master's unbuffed resist stats, then applies its own buffs?
Mage pets can't directly since each pet has different special resist/immunity Air- mr Fire- fr Water- cr Earth- dr/pr Aside from that they "should" mimic https://forums.daybreakgames.com/eq/index.php?threads/do-player-stats-affect-pets.1148/ From the July 24th, 2002 patch message: - Pet Resistance Changes: Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PCs pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance.