9-23-2015

Discussion in 'Changelog' started by robregen, Sep 23, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,386
    CODE: https://github.com/EQMacEmu/Server/pull/474
    Cavedude:
    * Renamed zone_flags, inventory, faction_values, and timers to use the character prefix, to make them easier to identify.
    * Changed the above tables plus character_buffs, and character_keyring to use the id column for character id so they are uniform with the rest of the tables.
    * Removed some unnecessary columns from character_data and character_currency.
    * Removed sharedbank, and dropped some additional tables that were not being used.
    * Changed #setaapts to no longer require a category, the command will now properly give the amount of points specified, and lowered the max to 188 points to avoid an overflow.
    * Invisible spells will now be broken on misses and resisted spells.
    * Corrected the color and type of invisible messages when it begins to fade. Invis spells that do not last their full duration will no longer have a blinking icon.
    * Disarm will no longer skillup when the NPC doesn't have a weapon that can be disarmed. Corrected the success message to only occur when the weapon actually drops.
    * Feign Death will now fail if auto attack is on, and will be broken when a spell is resisted.
    * Charm will now break as soon as the master dies.
    * The charmed NPC will now be removed from the hatelist of all other NPCs when charm fades.
    * NPCs that have faction and are on the same faction will no longer attack each other.
    * Fixed the protected message for GMInvul to go to the spell target instead of the caster.
    * Pick Pockets will no longer cause item desyncs. The item struct is sent as a part of the PickPocket packet, and there doesn't appear to be a limit as to which slot the item can go in.
    * Pick Pockets will now automatically fail if you have an item on your cursor.
    * Cleaned up the Pick Pockets logic a bit more.
    * Hopefully corrected a crash caused by target going null.
    * Corrected an issue where NPCs were not handing lore items back they didn't need.
    Speedz:
    * Revamped Loginserver - See link above for changes.
    Robregen:
    * increase the wolf size a bit to be more like live
    * Include the wolf elemental race to fix size.
    * remove Herioc and a few other item stats that isn't supported by the client.
    * Remove SVCorruption stats from code.
    * Adjust Max Faction Value to match more like live based on the shaman epic faction hits.

    DATABASE:
    Torven:
    * fearplane: Golems now drop each item on their loot tables with the same drop chance. All three golems now drop the same 16 items.
    * fearplane: Enraged golem stats adjusted to be more accurate.
    * hateplane: Staff of Elemental Mastery: Earth drop rate increased to 35%, up from from 30%.
    * hateplane: Resists increased on second floor Velious era NPCs.
    * kedge: Phinigel drops are now more accurate: he will randomly drop 1-4 items instead of always 2. A 3 or 4 drops phinigel is rare however.
    * everfrost: Cleaned up Karg Icebear's loot table.
    Robregen:
    * Add missing Guard Carnita and Guard Fernaldo to Rathe Mountain
    * Fixed the sized on Corrupted Brownie.
    * Enraged Golem should now Summon and be KoS
    * Added missing loots for Shainai in Shar Vahl
    * added missing recipe for Small Crimson Fine Breastplane and Vambrance.
    * fixed trivial for imbued teir'dal chain cape.
    * Added missing Chieftain Orcs in Nektulos for Caster Newbie Weapon for DE.
    * Natashia Whitewater should now aggro on a_spirit_of_flame if within range
    * Epic Mobs had been added in the classic world that has been listed green in the Dev Kunark Quest list.

    SCRIPT:
    Robregen:
    * Rewrote the azarack event so Protector of Sky would spawn correctly in case of a zone crash.
    * Fixed Sword of Nobility Quest.
    * Disabled MQ on Quests that takes more of a same item up to 4. Example are crushbone belt and goblin ears.
    * Shmendrik_Lavawalker should now spawn a_spirit_of_flame on death regardless.
    * Epic Scripts has been fixed / implemented in the classic world that has been listed green in the Dev Kunark Quest list.
     
    Last edited: Sep 23, 2015