5-31-2017

Discussion in 'Changelog' started by robregen, May 31, 2017.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,386
    Code:
    Cavedude
    * PVP areas in no combat zones will now work.
    * Removed ReloadProxSayNPCs() as the bug that required this has been fixed.
    * Removed findable and trackable as they are not in our spawn struct and thus were unused.
    * Removed some unused variables from the playerprofile.
    * Removed some leftover code from the playerprofile conversion.
    * Corrected the time of day Dance of the Fireflies can be cast.
    * Alterations to the SPECATK_RANGED_ATK special ability parameters
    * Corrected an issue where ranged NPCs would do two attack animations for every one attack.
    * Roambox dist is now randomly generated. Removed the dist column from spawngroup as a result.
    * Final NPC cleanup (hopefully.) Removed some more unused columns and variables.
    * The npc_types loading query has been moved to a centralized method GrabNPCType(), so it isn't repeated in the const and temp methods.
    * Numerous fixes to spawngroups with a spawn limit set to make sure their spawnpoint timers are maintained, and to also produce better results when new spawnpoints are chosen to spawn.
    * Moved many respawn_timer query methods from zonedb.cpp to spawn2.cpp.
    * Adjusted the logging levels of the Spawn category so it is more useful.
    * Added how the NPC was spawned to #wpinfo and #npclist.
    Haynar
    * Shrink and Grow under an illusion will now update z offset based on the illusion race.
    * Fixed archery double damage.
    * Player pets should remember who hit their master better. They were suffering from short term memory loss.
    * Rooted mobs that are fleeing will now face their target.
    * Fixed an issue with quest::start, causing NPCs to delay in moving when a grid is assigned.
    * Fixed an issue with loiter timer on static NPCs resetting every time aggro is lost. The loiter timer will now reset only when the NPC returns to their guard location.

    Database:
    Robregen

    * Keldor Dek`Torek should now respawn between 18 - 30 hours.
    * Added a missing NPC "An Undead Annalkeeper" in Nektulos Forest.
     
    Lyrina, snorks, Quirk and 2 others like this.
  2. snorks

    snorks Well-Known Member

    Messages:
    151
    i lulzed at the last sentence