4-8-2015

Discussion in 'Changelog' started by robregen, Apr 8, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,388
    Code:
    Haynar
    * Updated mob speed calculations.
    * Merged z offset corrections.
    * Fixed small races falling through the world so much.
    * Mob position updates
    * Fixes for maintaining bind heading and heading when camping.
    * Cazic Touch Shout fixes
    * Fix for assisting mobs in the zone, which allows targeting mob at a large range.
    * Fix for mobs who start to flee, being confused as feared, by NPCs/Pets.
    * Added rule RULE_BOOL (Combat, NewACCurves, true) for new AC mitigation curves, that are more responsive for client changes in AC. The shape of the curves is more like, as seen on EQLive. This is only applied to damage taken by clients.
    * Zoning in liquid, will no longer correct z for bestz. This fixes qcat zoning issues.
    * Removed warrior innate 5% mitigation bonus.
    Robregen
    * (Wharhogg/P2002) Mend fix.
    * (KLS) Fix for mindrop on drop tables sometimes not being fully respected
    * (KLS) Fix for lower than intended drop rates for drop limit loot tables after the min drop changes
    * Add a boolean rule to check for SoW buff on NPC to turn runspeed on. Default is false.

    Database:
    Robregen
    * Added Ilanics skeleton and a kobold caster to Tox.
    * Added a missing loot Lava Rock to Fire Elementals in Lavastorm.
    * Added loots to Rivervale Guards.
    * removed zonepoints from Paineel going to warren and hole to prevent exploiting.
    * fixed the Imbued Elven Chain Cape recipe so it'll return the hammer on both success and failed combine.
    * Correct a typo for Tolan's Longsword of the Glade.
    * Readust the respawn and variance for Karg Icebear so it can respawn anytime between 1 hour to 4 days.
    * Add the Alligator Skin to a bloated alligator in Qeynos Catacomb.
    * Both version of Lord Grimrot can now spawn at anytime with undead version being more rare than the live version
    * readust the respawn rate to 8 minutes from 20 minutes in Najena to better reflect live.
    * readjust boat timing to synced more in line with the runspeed changes.
    Torven
    * default wizard spell set: 45 second recast delays put on Pillars of Frost, Lightning, Flame.
    * fearplane: Bind disabled.
    * fearplane: Significantly increased the pause time of roaming NPCs.
    * fearplane: Randomized the coordinates roaming NPCs may wander to in seveal gate covering roamboxes instead of using dist. This should make NPCs spread out a little better.
    * fearplane: Slightly enlarged the gate area roamboxes to match the sizes observed on Live.
    * fearplane: Moved one spinechiller spawn point from the gate area roambox to the west wall roambox.
    * fearplane: Removed fetid fiend house roambox and gave those two fetids pathgrids based on Live observations and magelo data.
    * hateplane: Bind disabled.
    * hateplane: Adjusted spawn variance of various spawnpoints to more closely match AK collect data.
    * hateplane: The east wall patrollers will now run past the zone-in room a bit less frequently.
    * hateplane: Scorn Banshee magic resist increased slightly.
    * hateplane: Cloned a_spite_golem and Cleric_of_Innoruuk, gave them no chance to drop armor, and replaced their armor dropping patrollers with them.
    * hateplane: Deathrot Knight quest weapon disabled.
    * hateplane: Leashing special ability removed for A Very Unplesant Hand. (no idea how it got there)
    * hateplane: Proximity aggro flags added to NPCs that did not have them.
    * hateplane: Maestro proc rate slightly increased.
    * hateplane: Hand of the Maestro given increased health regeneration.
    * hateplane: Moved a top floor NPC a few units away from original location to prevent large trains when pulling a NPC near the spiral ramp.
    * hateplane: Replaced the pathgrid for a top floor NPC to prevent large trains when pulling the large building at the top of the spiral ramp.

    Scripts:
    Robregen
    * correct the reward for Astaed_Wemor.lua
    * implement Ilanic's Scroll quest.
     
    Last edited: Apr 8, 2015