4-29-2020

Discussion in 'Changelog' started by robregen, Apr 29, 2020.

  1. robregen

    robregen Administrator Staff Member

    Messages:
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    Code:
    Haynar

    * Made netcode changes to improve zone times.
    * Added fixes for groups getting bugged and for when you log back in stuck in a stale group.
    Robregen
    * Merchant should no longer spam welcome message every time an item is being sold.
    Torven
    * Fixed issue with group spell item clicks/procs
    * Fixed some issues with the AddLootDropToNPC() routine

    Database:
    Robregen

    * Fixed various NPC faction as some got lost in the previous patch
    * Some City guards and certain NPC will now aggro on illusions.
    * Tradeskill: Added a missing recipe for Small Ornate Electrum Gorget
    * Hollowshade: Shaman type NPC will no longer cast spirit of wolf.
    * The Hole: Added a missing NPC "Retseth Tretse"
    * Greater Faydark: added a ground spawn evergreen leaf in a couple of location.

    Script:
    Robregen

    * The Deep: shrink the proximity area for burrower beast event.
    * Squad Ring Quest: ring can now be recharge by turning in the ring to Hendi Mrubble in Rivervale.
     
  2. Yarnee

    Yarnee People Like Me

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    279
    * The Deep: shrink the proximity area for burrower beast event.

    What does this mean? To trigger it? Or where the mobs spawn?
     
  3. robregen

    robregen Administrator Staff Member

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    event will end if you stepped out of the proximity area and be reset.
     
  4. Auyster

    Auyster Member

    Messages:
    124
    So if anyone steps outside of the room the event is reset?
     
  5. robregen

    robregen Administrator Staff Member

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    if no one is in the proximity, the event ends and resets.
     
  6. showstring

    showstring I Feel Loved

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    2,028
    gotcha, so if room is empty it ends/resets, but people can wander out for a smoko break if they wish
     
    Manstache likes this.