Code: Solar * adjust GM skill training cost calculation that was desynced from client * fix an observed crash that can happen if a player loses connection while loading into zone * fix a rounding error with merchant prices * fixed a target check for Conjure Corpse that sometimes allowed summoning a player corpse while not in the same group * adjusted reagent conservation focus effect. for spells where multiple reagents are used, it rolls for each one instead of being all or nothing. these reagents can't be conserved: Essence Emerald, Fuligan Soulstone of Innoruuk, Cloudy Stone of Veeshan * add some missing break statements causing unintended fallthrough in spell effect switch * Necromancer spell Sacrifice level limits adjusted so it only works on players level 60 and lower. They must also be at least level 46. * allow NPCs to be pickpocketed while sneaking behind them * add fatigue for ranged attacks * changed shaman alchemy skill caps at lower levels * spell haste adjustments, custom behavior for Epoch Conviction to restore the previous TAKP behavior Database: Elroz * Added missing loot "Guardians Token" as super rare drop from Ancient Guardian in PoValor * Added missing loot "Talisman of Tears" as rare drop from a Protector of Valor in Halls of Honor A * Added 4 missing loots to "a summoned burrower" in acrylia caverns (Half-Eaten Grimling Skull, Half-Eaten Grimling Forearm, Grimling Eyeball, Grimling Skin Stocking) * Added missing loot "Inteli's Idol" to Sambata Tribal Leader Garn * Fixed up kaladimb merchant factions (put them on the faction with the guild they belong with) and kaladima warrior (stormguard) merchants * Fixed up the rest of mistmoore day/night spawns to match the new spawn hours * Fixed werewolf spawns in mistmoore, they are no longer level 27-32, instead they are level 27-29 and the night version of mynthi is 32. Only the night version of mynthi will drop mistmoore battle drums or lute of the gypsy princess, instead of the ~15%'ish chance all werewolves had before. * Added male "a brownie scout" to gfaydark * Fixed up Brownie, Faerie, Pixie, and Fae Drake loot tables in Gfay * Fixed up most Lfay loot tables * Added missing "a goblin warlock" in permafrost * Added missing "a sand mummy" to sro * Aqua goblins in Dagnors, Butcherblock, and Lake Rathe will use their bow and arrow now, instead of just holding it. They also drop bows 100% and up to 4 arrows. * Added missing "a Spiroc Lightbringer" to timorous * Added missing "a Tae Ew disciple" to feerrott * Added practice rune research combines that use ringmail armor to include small/large ringmail and added iron visor of all sizes combine as well * Added missing "Champion Thenrin" to hunter cycle in trakanon's teeth, also removed ghostly robes drop from Ffrooak and put it on Champion Thenrin. Also moved 1 named from forager cycle to hunter cycle so both cycles have 16 named, matching the guides. * Added invisible Raptor faction for raptors in emerald jungle, trakanon's teeth, and timorous deep so that they'll only assist their own kind. * Added invisible Cockatrice faction for cockatrices in trakanon's teeth, overthere, and dreadlands so that they'll only assist their own kind. * Added invisible Sabertooth Cat faction for cats/tigers in emerald jungle, trakanon's teeth, overthere, and lake of ill omen so that they'll only assist their own kind. * Added invisible Mosquito faction for non-newbie mosquitoes to con threateningly in swamp of no hope and emerald jungle and they will now assist their own kind. * Added invisible Leech faction for non-newbie leeches in swamp of no hope and emerald jungle and they will only assist their own kind. * Added invisible Man-Eating Plant faction for swamp of no hope, emerald jungle, and trakanon's teeth and they will only assist their own kind. * Added invisible Cactus Man faction for overthere, nothing really changes with this except possible fringe cases of assisting an odd indifferent npc. * Added invisible Rhino faction for overthere and these will now only assist their own kind. * Added invisible Gorilla faction for burningwood and emerald jungle and these will now only assist their own kind. * Added invisible Yeti faction for dreadlands, frontier mountains, and warsliks woods and these will now only assist their own kind. * fixed up some south karana and lavastorm spawns that were going under world, hopefully fixed! * Added missing "Zagran the Mad" to swamp of no hope Torven * Reduced NPC mana pools by about 21% for NPCs under level 47. * NPCs now have a minimum of 1 mana per tick combat regen. * oot: Reduced the melee damage for Guardian of K`Arnon. * mischiefplane: Ferjeneror now flees. * mischiefplane: Increased mana pools for some NPCs. Robregen * Adjust night/day spawns for Kithicor and Gronk/Ryk in Oggok. * Halas: Holana O'Leary should now be on Shamen of War faction as primary.