11-18-2015

Discussion in 'Changelog' started by robregen, Nov 18, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,387
    Code:
    Torven
    * Forget chance of static NPCs returning to their spawn points after a feign death is now back to 100%.
    * Two minute forget timer for feign death has been increased to 10 minutes.
    * Lull critical fail chance is now 93% - Charisma * 100 / 375, 15% minimum.
    * Lull fade early chance is now 1% * (targetLevel - casterLevel + 2) per tick.
    * Archery was doing twice the damage it should have and has been corrected.
    * Critical hits and crippling blows will now do more accurate (but not precise) damage.
    * Pets should no longer attack feigned players and will no longer aggro on DoT ticks.
    * Unconscious, stunned, sitting, crouched, or feigned clients will no longer riposte.
    Haynar
    * Players that have charmed mobs targeted, will no longer have their target go invalid after charm breaks. No more re-targeting required.
    * Fixed SE_Tossup on clients
    * Fixed some angles associated with spell pushback and pushup.
    * Fixed a couple of potential memory leaks.
    Cavedude
    * Added NPC special attack to allow any NPC to use Warrior combat skills.

    Database:
    Torven
    * Pet hp regen has been adjusted. Pets will also now regen in combat. (this went in with the hotfix but was not mentioned)
    * Some raid boss NPCs that are not warriors will now possess the warrior skills of dodge, parry, riposte, kick, and bash.
    * Outdoor Kunark dragons will now drop 3-4 items randomly and 2-5 spells randomly instead of always 4 and 4.
    * Trepidation removed from NPC spell sets, along with some other not-as-noteworthy spells.
    * Some group buff spells removed from NPC spell sets since NPCs don't cast them on others.
    * Several priority changes made to the enchanter and shaman default spell sets.
    * NPCs will no longer ignore charmed pet tanks after a certain number of entities get on their hate lists. This disables what was implemented in the previous patch.
    Robregen
    * Replace roambox with Grids in Skyfire so mobs will no longer fall under the world.
    * Added a missing mob "a_goblin_fanatic" in Droga
    * add zol knights and kor shamans to the spawngroups near Sebilis Entrance.
    * all knights in Sebilis should now see invisible.
    * Pained soul and rotting skeleton should now be indifferent.
    * Adjusted respawntimer for Pained/PH to 6:30 to 7 minutes.
    * made some adjustment to Dark Elf Agnostic faction toward Arcane Scientist to be dubiiously.
    * Hunter and Forager should no longer be buffed to sow.
    * removed the phantom sword on goblin dirtscriber in Droga.
    * add idol of the underking to Slizik the mighty in hole.
    * add missing loot smoldering brand and adjust imbued granite spaulders on elementals in hole.
    * increase spawn chance to 5% on drolvarg captain in Karnor

    Script
    Robregen
    * corrupted seafury cyclop should no longer despawn.
    * adjust faction hits or the investigator quest line.
     
  2. agia

    agia Member

    Messages:
    27
    Aggro is currently remaining on static mobs after FD. This makes splitting impossible, and when pulling in groups having to /q on every pull and wait 5+ minutes for LD to kick in etc is just unrealistic.