Code: Torven * Forget chance of static NPCs returning to their spawn points after a feign death is now back to 100%. * Two minute forget timer for feign death has been increased to 10 minutes. * Lull critical fail chance is now 93% - Charisma * 100 / 375, 15% minimum. * Lull fade early chance is now 1% * (targetLevel - casterLevel + 2) per tick. * Archery was doing twice the damage it should have and has been corrected. * Critical hits and crippling blows will now do more accurate (but not precise) damage. * Pets should no longer attack feigned players and will no longer aggro on DoT ticks. * Unconscious, stunned, sitting, crouched, or feigned clients will no longer riposte. Haynar * Players that have charmed mobs targeted, will no longer have their target go invalid after charm breaks. No more re-targeting required. * Fixed SE_Tossup on clients * Fixed some angles associated with spell pushback and pushup. * Fixed a couple of potential memory leaks. Cavedude * Added NPC special attack to allow any NPC to use Warrior combat skills. Database: Torven * Pet hp regen has been adjusted. Pets will also now regen in combat. (this went in with the hotfix but was not mentioned) * Some raid boss NPCs that are not warriors will now possess the warrior skills of dodge, parry, riposte, kick, and bash. * Outdoor Kunark dragons will now drop 3-4 items randomly and 2-5 spells randomly instead of always 4 and 4. * Trepidation removed from NPC spell sets, along with some other not-as-noteworthy spells. * Some group buff spells removed from NPC spell sets since NPCs don't cast them on others. * Several priority changes made to the enchanter and shaman default spell sets. * NPCs will no longer ignore charmed pet tanks after a certain number of entities get on their hate lists. This disables what was implemented in the previous patch. Robregen * Replace roambox with Grids in Skyfire so mobs will no longer fall under the world. * Added a missing mob "a_goblin_fanatic" in Droga * add zol knights and kor shamans to the spawngroups near Sebilis Entrance. * all knights in Sebilis should now see invisible. * Pained soul and rotting skeleton should now be indifferent. * Adjusted respawntimer for Pained/PH to 6:30 to 7 minutes. * made some adjustment to Dark Elf Agnostic faction toward Arcane Scientist to be dubiiously. * Hunter and Forager should no longer be buffed to sow. * removed the phantom sword on goblin dirtscriber in Droga. * add idol of the underking to Slizik the mighty in hole. * add missing loot smoldering brand and adjust imbued granite spaulders on elementals in hole. * increase spawn chance to 5% on drolvarg captain in Karnor Script Robregen * corrupted seafury cyclop should no longer despawn. * adjust faction hits or the investigator quest line.
Aggro is currently remaining on static mobs after FD. This makes splitting impossible, and when pulling in groups having to /q on every pull and wait 5+ minutes for LD to kick in etc is just unrealistic.