10-21-2015

Discussion in 'Changelog' started by robregen, Oct 21, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,387
    Code: https://github.com/EQMacEmu/Server/pull/519
    Cavedude
    * Fixed an issue with the stamina timer.
    * PickPocket will now stack items.
    * Fixed an issue where PickPocket would erroneously display an inventory full message.
    * Pickpocket will now check for a lore item conflict before the item is chosen.
    * Corrected an issue with poison charges.
    * Merchants will now properly handle items with 0 charges.
    * Corrected an issue causing merchants to treat some charged items as normal items.
    * Corrected an issue causing a specific group of lore items to be marked stackable by the server.
    * Added support for artifact items in the code. (Allowing one artifact per character.)
    * Fixed a bug causing some items to be erroneously equipped in a NPC's secondary equipment slot.
    * NPCs will now favor weapons over shields or other items in their secondary slot if they have any available and meet the requirements necessary for dual wield.
    * Items with a ranged slot will now appear equipped in-game on NPCs (Maestro's Evensong)
    * NPCs will now unequip items that get replaced by a better item (eg. swapping out a sword for a shield.) The unequipped items will still remain in their inventory to be looted/stolen but do not count towards any bonuses.
    * Added quantity type to #iteminfo
    * Shrink and Growth spells will now use the same caps for all races.
    * Fixed an issue where certain spells would have their spell gem incorrectly made usable again following an interrupt.
    Haynar
    * Client AI improvements so they will not warp all over while feared, in zones without pathing nodes.
    * Fixed /assist on Eye of Zomm to work again.
    Torven
    * NPC gate has been decoupled from the flee routines and is now casted by NPCs using the AI code if the NPC is 10% or lower health and the NPC is more than 200 units away from its spawn point.
    * NPCs will now face their target in melee range nearly instantly if the target moves instead of only facing targets when their melee round swings.
    * Stats were previously not capping at 255 in server side calculations. This has been corrected.
    * Atk debuffs will now work on NPCs again.
    * Logic error in the flee code that made shallow green cons flee early has been fixed.
    * Deep green con flee threshold changed to 50%.
    * Minor correction in player character offense calculations that will result in slightly more damage output.
    * Hate generated from melee swings will now increase or decrease when under the effects of a damage modifying discipline.
    * Extra hate from the weapon damage bonus is now applied to misses.
    * The player character damage multiplier algorithm has been made more accurate. Players below level 60 will now roll the multiplier less often, and the roll chance increases at levels 51, 56, and 60.
    * Improved damage, healing, and mana preservation focii will now do a random value from 1 to X instead of always X.
    * Weapon proc rates were previously far too high and have been adjusted to the precise scale. Dexterity now influences proc rate to a greater degree.
    * Weapon proc and clicked item spell resists were erroneously not capping at 400 hate and have been corrected.
    * Worn effects on equipped items will now use the item's worn level instead of the player level. This fixes a bug which caused haste items to grant far more haste than intended and in some circumstances caused some regen items to grant inaccurate amounts of regen.
    **Note**
    The effectiveness of the Evasive discipline has been reduced significantly, based on parsed log data.
    Warrior damage output under the Defensive discipline has been reduced to the precise value.

    Database:
    Robregen
    * Newbie mobs should no longer assist each other.
    * Added a missing loot Goblin Gazughi Ring to "a sarnak courier" in Lake of Ill Omen.
    * Undeads in Trakanon's Teeth should now assist each other.
    * Howling Stone should now be static.
    * increase spawn chance for undead crusader in Kurn's Tower.
    Torven
    * karnor: Venril Sathir's offense and to-hit increased slightly.
    * sebilis: Summon ability removed from Krup frogs.
    * charasis: Damage adjusted for some NPCs.

    Script:
    Robregen
    * fixed the druid/ranger Epic dark reaver bug by adding a separate NPCID.
    * Fixed the Money turn-in to trigger Inte Akera in Plane of Sky.
    * Change faction requirement to warmly for Inte Akera fiery Avenger turn ins.
    * fixed the repop function for a human skeleton.
    * Remove the class requirement to turn in for a presence in Plane of Sky.

    Misc:
    * Mafia decided to move to her final resting place to share the same building with Rysia.
     
    Last edited: Oct 21, 2015