1-9-2019

Discussion in 'Changelog' started by robregen, Jan 9, 2019.

  1. robregen

    robregen Administrator Staff Member

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    Code:
    Torven

    * Fixed quest timers bugging out in some circumstances. (e.g. akheva trap spawns)
    * Added a feature to spawngroups that allows developers to randomize the location where NPCs may spawn when using grids. This will prevent certain outdoor spawns from being campable.
    Haynar
    * Blind fleeing mobs should face their target now if in combat range.
    * Fixed some issues with HP of targets never updating, if experiencing some packet loss.

    Database:
    Torven

    * vexthal: Respawn timers on TVX wing trash increased significantly. (doubled)

    Quest:
    Torven

    * grimling: Raids four (Necin) and five (Vadrel) implemented. All six raids (the war is raid six) are now fully implemented with high accuracy.
    * grimling: Wave spawn timers for the raid events were changed to more closely match AK. (roughly increased by about 30%)
    * grimling: The officer cloaks (cloak 6 in the series) and the hero cloaks (cloak 7 and the final cloak in the series) are now obtainable.
    * ssratemple: Blood should no longer spawn prematurely.
    * necropolis: Jaled Dar`s shade despawns again.
    Robregen
    * Innoruuk Disciple: Update and adjust faction reward.
    * Drenic Garrison: Enabled MQ turn ins.
     
    Last edited: Jan 9, 2019
    Lyrina, Mokli, Tiny and 6 others like this.
  2. Walex

    Walex Active Member

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    67
    Thanks for your work, devs! As always, its a pleasure to play on your server
     
  3. Tarkon

    Tarkon Well-Known Member

    Messages:
    134
    Thanks guys. One question. Until today, when you would root a mob, it would attack the nearest PC on its aggro list. That mechanic seems to be gone now.
     
  4. showstring

    showstring People Like Me

    Messages:
    1,053
    Probably related to this:
    * Blind fleeing mobs should face their target now if in combat range.

    Also reported by another person on discord:
    DiroToday at 9:26 AM
    Seems to be a bug in Velks. When I root the spiders and back my sham off they stay looking in the same direction while my rogue tanks and can backstab. Using Immozbilize for the root spell, haven't tried any other root or any other zone, just figured I would bring it up.
     
  5. Haynar

    Haynar Administrator Staff Member

    Messages:
    2,668
    Have to see what I broke. Have an idea.

    H
     
  6. Manstache

    Manstache Member

    Messages:
    133
    Solo ench in melee range -
    root = the mob continues facing the same direction it was
    root+fear = the mob spins properly