Code: (Cavedude) * XP loss on death should be closer to AK values. * Added options to #setxp to set XP by percentage, to subtract the XP you'd lose on death, and to rez a death. * Added XP stats to #showstats. * Fixed the bogus item error when you interact with a merchant who is full. * Hide will now always make your character appear invisible to yourself, whether it succeeds or not. Other players will only see you disappear if it succeeds. * Charm and Pacify will now almost always fail on reds and yellows. * Hopefully fixed an issue with merchants that sell no drop items. Database: (Robregen) * Re-organized loots into different tables to various mobs mostly in highkeep, steamfonts and misty thicket. * Added missing Mucktails Mobs in East Karana and made Grenix Mucktail a rare spawn. * fixed froglok legs so it don't disappeared when looting a 2nd one. * fixed giant wood spider thorax so it don't disappeared when looting a 2nd one. * increased spawntimer on Derv mobs in North Ro. * added the appropiate spellset on Devish Wizard, Cleric, and Shaman in North Ro. * fixed the Damaged Hopper Hide Recipe. * Added an enchanted (armor) mold to the Battlemaster (armor) recipe. * Reduced Crushbone aggro range particularly in the Castle area. * slightly reduce NPC runspeed. (Torven) * Set non-magic melee immunity flags on the appropriate Unrest NPCs * Set non-magic melee immunity flags on ghouls in the following zones: commons, ecommons, oasis, nro, sro, befallen * Removed non-magic melee immunity flags from the non-vampire dark elf mistmoore NPCs * Lowered resists on a seafury cyclops in oot * Lowered Gornit's damage to that of a hill giant's and lowered resists to a more reasonable level * an ancient cyclops' damage toned down a bit and resists reduced to a more reasonable level * Fixed the silly drop rates of research items on soldungb bats beetles and crawlers (some had a ridiculously high drop rate) * qcat spectre hitpoints, damage, and attack delay set to match spectres of other zones * seafury cyclops damage reduced again. have a log and plenty of allakhazam comments to prove they hit like wimps. damage now very accurate if not precise * najena: increased the key drop rate on the guard captain * najena: reduced the whore's bane drop rate on several named najena NPCs as they were far in excess of magelo's indicated drop rate * najena: Najena's primary loot drop set to 75%/25% FBR/book (was 82.5/12.5; magelo lists 75/12) * najena: mist elementals made immune to non-magic melee, given high cold resist, and given air elemental invisibility * najena: reduced the aggro radius of virtually all najena NPCs based on radii measured on Live (entire zone appears to be 35) * najena: made the two spawns near the najena 'gate' area randomly have a chance to spawn tentacle terrors or large skeletons * najena: goblin magician see invis rate set to 50% * najena: added enter combat emote to The Widowmistress * gukbuttom: set a 10% chance to see invis on greater minotaurs, and a 25% chance to see invis for live shaman frogloks Scripts: (Robregen) * Fixed the Paineel Cazic Thule Initiate Quest. * Implement Thunder Staff / Bonethunder scripts. * fixed a typo in Astaed Wemor script * Increase xp rate for the Bard Postal Kelethin - Freeport Quest. * Changed ItemID for Battlemaster Human Warrior newbie armor scripts. Server: (Speedz) Server will auto reboot every Wednesday at 3am PST