1-7-2014

Discussion in 'Changelog' started by robregen, Jan 7, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,386
    Code:
    (Cavedude)
    * XP loss on death should be closer to AK values.
    * Added options to #setxp to set XP by percentage, to subtract the XP you'd lose on death, and to rez a death.
    * Added XP stats to #showstats.
    * Fixed the bogus item error when you interact with a merchant who is full.
    * Hide will now always make your character appear invisible to yourself, whether it succeeds or not. Other players will only see you disappear if it succeeds.
    * Charm and Pacify will now almost always fail on reds and yellows.
    * Hopefully fixed an issue with merchants that sell no drop items.

    Database:
    (Robregen)
    * Re-organized loots into different tables to various mobs mostly in highkeep, steamfonts and misty thicket.
    * Added missing Mucktails Mobs in East Karana and made Grenix Mucktail a rare spawn.
    * fixed froglok legs so it don't disappeared when looting a 2nd one.
    * fixed giant wood spider thorax so it don't disappeared when looting a 2nd one.
    * increased spawntimer on Derv mobs in North Ro.
    * added the appropiate spellset on Devish Wizard, Cleric, and Shaman in North Ro.
    * fixed the Damaged Hopper Hide Recipe.
    * Added an enchanted (armor) mold to the Battlemaster (armor) recipe.
    * Reduced Crushbone aggro range particularly in the Castle area.
    * slightly reduce NPC runspeed.
    (Torven)
    * Set non-magic melee immunity flags on the appropriate Unrest NPCs
    * Set non-magic melee immunity flags on ghouls in the following zones: commons, ecommons, oasis, nro, sro, befallen
    * Removed non-magic melee immunity flags from the non-vampire dark elf mistmoore NPCs
    * Lowered resists on a seafury cyclops in oot
    * Lowered Gornit's damage to that of a hill giant's and lowered resists to a more reasonable level
    * an ancient cyclops' damage toned down a bit and resists reduced to a more reasonable level
    * Fixed the silly drop rates of research items on soldungb bats beetles and crawlers (some had a ridiculously high drop rate)
    * qcat spectre hitpoints, damage, and attack delay set to match spectres of other zones
    * seafury cyclops damage reduced again. have a log and plenty of allakhazam comments to prove they hit like wimps. damage now very accurate if not precise
    * najena: increased the key drop rate on the guard captain
    * najena: reduced the whore's bane drop rate on several named najena NPCs as they were far in excess of magelo's indicated drop rate
    * najena: Najena's primary loot drop set to 75%/25% FBR/book (was 82.5/12.5; magelo lists 75/12)
    * najena: mist elementals made immune to non-magic melee, given high cold resist, and given air elemental invisibility
    * najena: reduced the aggro radius of virtually all najena NPCs based on radii measured on Live (entire zone appears to be 35)
    * najena: made the two spawns near the najena 'gate' area randomly have a chance to spawn tentacle terrors or large skeletons
    * najena: goblin magician see invis rate set to 50%
    * najena: added enter combat emote to The Widowmistress
    * gukbuttom: set a 10% chance to see invis on greater minotaurs, and a 25% chance to see invis for live shaman frogloks

    Scripts:
    (Robregen)
    * Fixed the Paineel Cazic Thule Initiate Quest.
    * Implement Thunder Staff / Bonethunder scripts.
    * fixed a typo in Astaed Wemor script
    * Increase xp rate for the Bard Postal Kelethin - Freeport Quest.
    * Changed ItemID for Battlemaster Human Warrior newbie armor scripts.

    Server:
    (Speedz)
    Server will auto reboot every Wednesday at 3am PST