Code: Cavedude: * Added rules to determine if a zone should idle (Mobs, Doors, Traps, and Objects pause which causes some Lua functionality to pause as well) and a timer to determine how long after the last player left the zone should it pause. Since it's rule based, we can apply this per zone if we need to, and I am hoping this will help reduce overhead. Boats zones are excluded from this system, as idling will cause boat functionality to break. * Cleaned up component reduction code (we were still rolling every time a spell was cast and the player had any focus item) * New corpse backup system. Added #corpse backups and #corpse restore [corpseid] * DB tables are created and populated automagically the first time world runs. The rule Character:UsePlayerCorpseBackups can be used to enable or disable this system. (Enabled by default.) * Added client type to #bug command. Database: (Torven) * Added Endure Magic to defualt cleric, shaman, and druid spell sets. * Added elemental resist buffs to default wizard and magician spell sets. * crushbone: Orc trainer's SBS drop rate increased to 10% from 8%. * permafrost: Prickly Pear's drop increased to 35% from 17.5%. * oot: Oracle's respawn changed to 6 hours. * oot: a cyclops MR and damage increased based on Allakhazam comments. * oot: Ancient cyclops HP increased to 5500, attack delay decreased, resists increased, and max hit increased based on Allakhazam comments. * oot: Ancient cyclops PH spawn chances adjusted based on this post: http://everquest.allakhazam.com/db/npc5460913407 (AC spawn chance unchanged) * oot: Ring of the Ancients drop from an ancient cyclops set to 100%, up from 97%. * oot: Allizewsaur's damage, attack delay, and resists set based on Allakhazam comments. * oot: tainted seafury cyclops flagged to summon, attack delay and damages set to closer estimates. * oot: corrupted seafury cyclops damage set based on allakhazam comments. attack delay reduced. snare immunuty removed. * oot: Quag Maelstrom's spawn moved into the seafury cyclops spawngroup as he is not a 100% spawn. Attack delay decreased. * sro: ancient cyclops fire resist increased significantly. * kedge: Shellara Ebbhunter's spawn rate reduced to 4% from 5%. * lfay: Bracken Underbrush's loot rarity changed to 75/25 common/rare. * northkarana: Callowwing, Lieutenant Midraim, Timbur the tiny's loot rarity changed to 75/25 common/rare. * nro: Rahotep's loot rarity changed to 75/25 common/rare. * oasis: Hatar, Lockjaw's loot rarity changed to 75/25 common/rare. * soldungb: Solusek kobold king's loot rarity changed to 75/25 common/rare. * soldungb: Magi Rokyl's damage re-increased (seems he really does hit rather hard), aggro radius increased based on Live observations. * southkarana: Kroldir Thunderhoof, Marik Clubthorn, Mroon, Quillmane's loot rarity changed to 75/25 common/rare. * cauldron: Bilge, Barnacle Bones, and Squallslither's common/rare drop rate changed to 75%/25%. * gukbottom: Degenerated Guk Weed drop chance increased to 5% from 3%. * rathemtn: Tainted Hill Giant and Broog spawn rates reduced. (Robregen) * removed roambox from Cauldron and added grids with over 300 waypoints to roam to randomly.