Code: (Cavedude) * Corpses will fall overboard when you die on a boat. * Fixed #listpetition * Fixed #path shownodes and #spawn. * Item links will now show an item's max charges. * Removed some unnecessary disarm code from AddLootDrop. * Further tweaks to groups to make sure they disband correctly. * Fixed another crash in group splitting. (Speedz) * Redid the petition system. * Added a GM comment command to petitions. * Started work on #testcopy (Robregen ) * clang-modernize to use auto convert and correct spelling for meele1 and meele2 required to source sql (Merged from EQEmu credit to Demonstar / KinglyKrab) * headers coding cleanups and various memleak fixes merged from eqemu (credit to Akkadius / Demonstar ) (Secrets) * OP_ClientError provides us no useful data, disabled output of it. * EQStream fixes. Database: (Torven) * Default Necromancer Spell Set priorities and recast delays adjusted. * Yaulp spells removed from default cleric spell set. * Reduced recast delays on heals for default druid spell set. * Removed regenation spells from druid and shaman spell sets. * Brothers Qwinn and Zephyl tuned to be much closer to accurate. (note: the robe you may have seen worn by a player was obtained via the quest) * qeytoqrg: Fishbone earring drop rate increased to 20% from 12.5%. (magelo lists 22%) * kedge: Fierce impaler's spawn rate lowered to 25% from 50%. * kedge: Removed chance for seahorse patriarch to spawn in place of a swirlspine seahorse above phinigel's pit. (no idea how that happened) * kedge: Swirlspine Seahorse given 25% chance to see invis. * kedge: Swirlspine Guardian spawn location moved, Vortex spell applied, flagged summoning, cold resist and AC increased, and aggro radius enlarged to 85. * kedge: Seahorse patriarch's spawn point fixed and drop rates set to 75%/25% common/rare. * kedge: Tainted seahorse spawn rate, attack delay, aggro range reduced. Cold resist increased. Summon flag applied. Spawn limited to 1. * kedge: Cauldronbubble and boil respawn times set to 6 hours. * kedge: Estrella of Gloomwater's respawn time set to 3 days with 12 hour variance. * kedge: Undertow, Shellara Ebbhunter, Cauldronbubble, Cauldronboil's loot drops changed to 75%/25% common/rare. * kedge: Shellara Ebbhunter spawn chance increased to 5% from 1% and spawn limited to 1. * kedge: Priestess Auraia's drop rate increased to 100%, magic and cold resist set to 500, damage and hitpoints reduced. * soldungb: Removed Shield of Lava from lava guardians and replaced it with FireElementalAura. * rathemtn: Created NPC Broog Bloodbeard and set a chance for him to spawn in the hill giant area. * mistmoore: a blood wolf's hp and resists increased based on allakhazam comments. * mistmoore: Black Dire's damage reduced to 200, triple attack removed, attack delay decreased to 20 (estimate), resists estimated based on allakhazam comments. * mistmoore: Enynti's aggro randius increased to 60 from 50. * Thunderclap and Supernova added to default wizard spellset. * rathemtn: tainted hill giant limit set to 0 (allakhazam comments say multiple can be up), hitpoints and AC increased, damage decreased, toe drop multiplier changed to 1 from 4. * gukbottom: Gave the Stone Breath spell to a basilisk. * gukbottom: Increased the diversity of Ghoul Lord and Froglok King placeholders and guards based on Live observations and Allakhazam comments. Scripts: (Robregen) * fixed the The Nitrates and the Assassin to reward less coins and more experience. * position Swirlspine Guardian a bit lower and set it to despawn in 20 minutes after the initial spawn.