1-19-2015

Discussion in 'Changelog' started by robregen, Jan 19, 2015.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,386
    Code:
    (Cavedude)
    * Corpses will fall overboard when you die on a boat.
    * Fixed #listpetition
    * Fixed #path shownodes and #spawn.
    * Item links will now show an item's max charges.
    * Removed some unnecessary disarm code from AddLootDrop.
    * Further tweaks to groups to make sure they disband correctly.
    * Fixed another crash in group splitting.
    (Speedz)
    * Redid the petition system.
    * Added a GM comment command to petitions.
    * Started work on #testcopy
    (Robregen )
    * clang-modernize to use auto convert and correct spelling for meele1 and meele2 required to source sql (Merged from EQEmu credit to Demonstar / KinglyKrab)
    * headers coding cleanups and various memleak fixes merged from eqemu (credit to Akkadius / Demonstar )
    (Secrets)
    * OP_ClientError provides us no useful data, disabled output of it.
    * EQStream fixes.

    Database:
    (Torven)
    * Default Necromancer Spell Set priorities and recast delays adjusted.
    * Yaulp spells removed from default cleric spell set.
    * Reduced recast delays on heals for default druid spell set.
    * Removed regenation spells from druid and shaman spell sets.
    * Brothers Qwinn and Zephyl tuned to be much closer to accurate. (note: the robe you may have seen worn by a player was obtained via the quest)
    * qeytoqrg: Fishbone earring drop rate increased to 20% from 12.5%. (magelo lists 22%)
    * kedge: Fierce impaler's spawn rate lowered to 25% from 50%.
    * kedge: Removed chance for seahorse patriarch to spawn in place of a swirlspine seahorse above phinigel's pit. (no idea how that happened)
    * kedge: Swirlspine Seahorse given 25% chance to see invis.
    * kedge: Swirlspine Guardian spawn location moved, Vortex spell applied, flagged summoning, cold resist and AC increased, and aggro radius enlarged to 85.
    * kedge: Seahorse patriarch's spawn point fixed and drop rates set to 75%/25% common/rare.
    * kedge: Tainted seahorse spawn rate, attack delay, aggro range reduced. Cold resist increased. Summon flag applied. Spawn limited to 1.
    * kedge: Cauldronbubble and boil respawn times set to 6 hours.
    * kedge: Estrella of Gloomwater's respawn time set to 3 days with 12 hour variance.
    * kedge: Undertow, Shellara Ebbhunter, Cauldronbubble, Cauldronboil's loot drops changed to 75%/25% common/rare.
    * kedge: Shellara Ebbhunter spawn chance increased to 5% from 1% and spawn limited to 1.
    * kedge: Priestess Auraia's drop rate increased to 100%, magic and cold resist set to 500, damage and hitpoints reduced.
    * soldungb: Removed Shield of Lava from lava guardians and replaced it with FireElementalAura.
    * rathemtn: Created NPC Broog Bloodbeard and set a chance for him to spawn in the hill giant area.
    * mistmoore: a blood wolf's hp and resists increased based on allakhazam comments.
    * mistmoore: Black Dire's damage reduced to 200, triple attack removed, attack delay decreased to 20 (estimate), resists estimated based on allakhazam comments.
    * mistmoore: Enynti's aggro randius increased to 60 from 50.
    * Thunderclap and Supernova added to default wizard spellset.
    * rathemtn: tainted hill giant limit set to 0 (allakhazam comments say multiple can be up), hitpoints and AC increased, damage decreased, toe drop multiplier changed to 1 from 4.
    * gukbottom: Gave the Stone Breath spell to a basilisk.
    * gukbottom: Increased the diversity of Ghoul Lord and Froglok King placeholders and guards based on Live observations and Allakhazam comments.

    Scripts:
    (Robregen)
    * fixed the The Nitrates and the Assassin to reward less coins and more experience.
    * position Swirlspine Guardian a bit lower and set it to despawn in 20 minutes after the initial spawn.