Code: Haynar * Updated Fizzle Calculations. * Charm fading target corruption fixes ... again. * Updated mobs appearance (sitting, standing, crouch, etc.) in bulk spawn packets, to reflect their position accurately. * Removed sending appearance updates, for non-standing mobs, during zoning process, since it goes out in spawn packet. * Dot Damage will no longer break invis. * Alliance spells will no longer cause aggro. * The client spell gems will no longer flicker all the time on regular OP_ManaUpdate's. * Netcode improvements * Removed some position update rounding that was causing mobs to jump. Robregen * Add EVENT_TICK for NPCs -This event fires at the start of the tick processing so we can script on the actual tick. (Demonstar from EQEmu) * Adds IsBlind() and IsFeared() functionality to Perl and Lua. (KinglyKrab from EQEmu) Database: Robregen * Add krup shammy and krup knight to the krup wizard spawngroup roaming near the sepsis/necrosis scarab camp. * Remove the spellset from Elemental Crusade in the hole since it is a warrior class for that version of hole. Script: Robregen * Added various missing text in Halas, Eruden and Qeynos. * Removed an out of era quest for Yakem_Oreslinger
Hi rob, First off I'd like to say the team has done an excellent job on the netcode. This last patch real feels solid! I'd like to add that a Krup Enchanter also is a posiblilty are the necrosis campcas a possible spawn. Best regards,