3-3-2021

Discussion in 'Changelog' started by robregen, Mar 3, 2021.

  1. kai4785

    kai4785 People Like Me

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    The wording of the change sounds like it will cause *more* mobs to loose engage status, thus regaining health faster. Your anecdote about stun locking the infinity spawn sounds like there are fewer mobs that loose engage status, so they die faster now. In other words, before the patch the stun locked mobs never had engage status set, and were therefore regaining health faster. And now this patch means that they all have the engage status set during the fight, and are now dying faster.

    So I'm not sure I see clearly what's going on yet.
     
    Break likes this.
  2. thucydides

    thucydides I Feel Loved

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    it means they're not waiting for some effect to wear off before they decide if they're in or out of combat.
     
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  3. kai4785

    kai4785 People Like Me

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    Oh, I see. You stun them from outside of agro range? No wonder I couldn't ever get a handle on stun locking the infinity spawn. I've just been taking war/brd/dru, and cranking up the Damage Shield. Slightly longer fight, but fewer apm required. That makes more sense now.
     
  4. gardnerjens

    gardnerjens People Like Me

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    Just body pull infinite spawn like a real man
     
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  5. Break

    Break People Like Me

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    I give a TL window to a cleric who runs them off with DA. I then install the enchanter within stun range and cast minor illusion. When they come back, their tiny little eyes don't notice the extra bucket. This means the first cast on the mob is a stun, which was causing them to be out of combat until this patch.
     
  6. showstring

    showstring I Feel Loved

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    not really possible to pbae stun outside of agro range, considering stun range (35) is smaller than agro range (50)
     
  7. Ravenwing

    Ravenwing I Feel Loved

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    I think some tricky chanters may use illusions to appear harmless to grimlings.
     
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  8. Foxboxx

    Foxboxx People Like Me

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    While the illusion trick is the easy way, it is actually possible to stun them from out of aggro range. It's practically pixel perfect, but I messed around with it for no particular reason when AEing there before, and Color Slant does reach ever so slightly farther.
     
  9. GreldorEQ

    GreldorEQ Active Member

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    If a Necro dots a rooted mob(not rooted on spawn point) and FDs, the mob regens as if out of combat while also taking dot damage, is this intentional?
     
  10. Ravenwing

    Ravenwing I Feel Loved

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    That's expected behavior; if you're FD and nobody else is on the mob's hate list (and in pursuit range), it's out of combat even if it has a dot or debuff on it.
     
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