Code: Solar * adjusted spell casting packets so spell gem behavior is more consistent on spell failures. a single cast of an item clears the recovery timer on the client. * add spell slot -1 to enum * specialization skills behavior adjusted so it won't reset or increase if over cap - this is reported to be AKurate behavior * lowered rate of success on intimidation/instill doubt * adjustment to spell counters calculation * delete any remaining item records when an empty corpse is saved to the db * counter effects tweak - made it so RGC can cure Epoch Conviction Robregen * NPCs with bows and arrows in their loot table will do ranged attacks instead of using special attack option. Partially Merged from EQEmu credit to Mackal. Chazix (pulled from EQMacEmu repo) * [libuv] Bump to v1.44.2 from v1.26.0 (https://github.com/EQEmu/Server/pull/2658) * [Process Management] import changes from EQEmu to use EQ::EventLoop (libuv) for: eqlaunch, loginserver, queryserv, world, ucs; additional sending of world->ucs ServerOP_KeepAlive (https://github.com/EQEmu/Server/commit/77c3841a49886ac544fa3a0286ec760839992e67 https://github.com/EQEmu/Server/com...95d1cf4bb1daf498e0b3964207369e38b354ddf92f1b0) Database: Elroz *Added "Banker" faction to the 2 barbarian guards in qeynos bank, they will now assist each other *vampire bats in Lguk will be dubious instead of scowls, as per AK logs *Fixed up Akanon Clockwork Guard/Spider loot tables *Fixed Research combines for "minor summoning : fire" and "minor summoning : water" to craft the same version of the spell that is vendor buyable and used in further combines. *Highkeep merchants/bankers will now be attackable, and bankers will attack kos players. *Fixed a few merchants that weren't on a faction to be on an indifferent-to-all faction instead, so faction raising spells will function on them (shady swashbuckler, bubar, few other EC and rathe mountains merchants)
potimeA dials are a bit busted started the instance, lots of people couldn't click in then portals said drained took around 30-60sec for them to start working, meanwhile mobs were spawning in the trials very very scary and very bad times
We were initially only able to zone in 36 chars in time, we had 3 trial groups so big scramble when that happened, each trial with only part of their crew in. we got the rest in after ~a minute. Also abolish disease does not seem to be curing breath of the fallen on pets.
Looting your corpse is now weird. When you loot bags, it kicks you out of the loot screen and you have to re-start looting.
you can hear the "item looted" sound several times too when looting full bags where you couldn't before. seems like maybe it's sending too many item packet thingies at once to the client or somesuch
I've always had that issue on takp, some bags were very loud because of the overlapping sound effects. Never could figure out a fix
There is no fix, other than maybe holy water. It's the collective screams from the souls of the NPCs that you've killed over the years.
Hotfixed this thanks. We just restarted the server and changed some settings that I think might help with the lag, but not sure what happened to it yet.
Evading is slower...when I evac in a trio then is several evac sounds on a mac are made...trader is slower to load and zoning is general is slower...something got busted last patch? If so its still busted...
Yep I think the upgrade was actually a downgrade. Do we have any idea what is causing this and how to fix it?
has been like this since the first patch also looting bags still busted if you are looting your own corpse and click your bags to loot them quickly, it exits out your loot window can happen 2-3 times when you're looting your own corpse if you wait 2 sec between clicking the bags, it seems to be okay... also not sure if new issue, but when you right click a merchant that won't let you trade with them, you lose your target and it turns off attack not sure if this is something new but just noticed it to replicate just start attacking a merchant, then right click the merchant
I, too, got kicked off a corpse while looting my bags after the hotfix, though it only happened once rather than several times.