Code: Cavedude * Changed the random location adjustment that happens when a port or spell is used to get its value from the random_loc column of the zone table. This allows us to disable it per zone (set to 0) or make the value bigger smaller as needed (default is -/+ 3) * Player location will no longer be adjusted for intrazone moves. * Fixed an issue that caused doors to save the adjusted coordinates the last player used, instead of rolling with the door's default coordinates.