hello I did not know where to post this so thought I would ask it here with this older client what does you npcs do vs checks when they wing at player for damage calulating and what skill are does your npc do checks for? is it like this 1. Invulnerability (Divine Aura, Preincarnation, etc.) 2. Riposte check 3. Parry / Block (skill) 4. Dodge check 5. Block (Shield / Staff) check 6. Avoidance AC/Agility + Avoidance mod2 + Combat Agility AA 7. Start calculating damage taken if all those checks fail. I am just asking because I have not see my char do any parry of incoming Npcs attacks maybe it is because i am not wear any % parry items all so does it check both weapons as a warrior I do duel wield if you devs do mind show me the code section for this would be great thanks
what level is your war and what is your parry skill? It seems to be working correctly for me on my ranger. Also, do you have other misses you filtered out?
I parry pretty often, it definitely works. If you want to check the code, this is probably the file to look in: https://github.com/EQMacEmu/Server/blob/master/zone/attack.cpp (start reading at line 258) Edit- that may not even be applicable anymore though because I think Torven rewrote the melee code since the last time that public version was updated.
Yeah, our current code is not open source for now and it has changed pretty significantly. But, Parry definately works I was working with the method it's in a month or two ago.
https://forums.daybreakgames.com/eq...st-update-06-10-15.223510/page-2#post-3261772 Avoidance AAs just modify avoidance AC which affects the miss roll after the skills are checked