Code: Robregen * fixed an issue where scripted mobs that work like traps are not set to depop right away. Database: Elroz * Shadowknight NPC's no longer buff with the Cloak line spells * Werewolves will now attack certain NPC's based on 2000-2004 comments. This includes Fire beetles, elephants, animals, splitpaw gnolls, priests of life, knights of thunder, karana residents, and karana bandits. Note that this will potentially make tracking Quillmane cycle harder if the werewolf is up. * Fixed up Field of Bone, Paineel, Toxxulia Forest, East/West Freeport, East Commonlands, West Commonlands (factions, procs, level ranges, emotes) * Erudin and Paineel starting areas should be slightly more forgiving, we had almost all snakes/spiders proccing weak poison in Toxx, some shouldn't have had any poison proc, and some should have feeble poison instead. Paineel newbie yard should be a little better too. * removed "Rabies" proc from zombies, it appears to mostly be a mummy proc. * Added Rabies proc to chokidai, Tremor proc to golems, and Heart Flutter proc to undead iksar slaves in chardok, reduced proc rate of Tremor on the golems that already had it. * Fixed up some velks drops, mostly the black ice armor. * Added throne/crown drops to the Treasure Chest in the forest of mischiefplane * Dervish Thugs are now KoS to all, but still give -Dervish Cutthroat faction * Some of the higher level gnolls in BlackBurrow now have a chance to see invis * Lord Elgnub is now more rare Script: Elroz * Added Lightstone/Greater Lightstone quest to Oasis Gypsy (she didn't have quest lead-in dialogue in this era, but there is quest rewards dialogue). credit to Telin * Added some missing dialogue in paineel, freeport, qrg, and qcat. credit to Nilbog * Added Bayle List evil option quest to deliver Bayle's lists to Kane in qcat/qeynos2 Robregen * Adjust the respawntimer for Elgnub / PH.
/hug You're slowly making my old home more perfectly matched to it's true state! I wish I had some video of me killing there on AK to show it was rooted also. Would an official timeline progression server that has the original PoM be a match to our eras PoM? I supposed someone very dedicated could level up a bard or cleric on one of those servers and make the run quite easily to check it out and get some info.
Did the TLP's have PoM 1.0? I thought they only had v2 because "the code was lost and it was broken" or some excuse.
From what I understand, there were some differences on AK from Live versions. For example, TwentyTwo was visible with nameplate on live while it was not on AK. https://www.takproject.net/forums/index.php?threads/missing-npc-twentytwo.19055/#post-96232
https://lucy.alkabor.com/spell_138.html There is no worn off message for this buff and there should not be.
You are 100% correct. I played on live during original PoM and on AK. EightySix and TwentyTwo were never visible on AK, and actually there was a period on live where it was "original" PoM and they were not visible either. What's interesting though is that YOU SHALL NOT PASS were visible on live when EightySix and TwentyTwo were not. I honestly do not recall if YOU SHALL NOT PASS were visible on AK or not, but if Torven made a note that they were not I would trust that. Side but related note, after some more digging I hear from another source that the version of PoM that TLP server possess actually came from AK's code. I'm getting more and more tempted to pay for a subscription to access Agnarr and level up a Cleric or Necro to 46 (easiest classes I can think of that can make the run).
On TLPs the PoM 1.0 stays in place while the East Waste zone is added. So you don’t need to make a run really.