Code: Solar * minor tweaks to double attack/dual wield calc * try to fix client lockup after charm/fear fades * adjusted client casting interrupts to work better with fear and generate some missing interrupt text for bard songs * wizard familiar buff protected from dispel * adjust merchant sell price rounding to fix currency desync * adjusted bertox (codecay) AoE to hit players more reliably Torven * Added faction emotes. These are the enter combat emotes that occurred after the NPC's unique emote. E.g. 'you have ruined your lands' and 'filthy race like you must die'. Note that these were removed from most NPCs mid-Luclin so far fewer NPCs will do it here. * Non-hostile talking race NPCs will now randomly turn and face nearby clients. * Permarooted NPCs will now return to their proper headings on deaggro and hails. * Fear effects now interrupt spell casts. * Fixed some minor issues with targeted AoE spells. * Fennin Ro and Quarm will no longer disappear after returning to their guard locations. * Charmed pets will no longer emote when entering combat. Robregen * convert material slot to texture slot into a more readable format * clean up Rules Database: Robregen * Nektulos: Added missing NPC Leatherfoot Deputy * Nektulos: Leatherfoot Deputy / Leatherfoot Medic now roams Script: Elroz * Finished first pass of Vanilla Dialogues, most npc's that had dialogue in vanilla zones now have dialogue on TAKP to match. This includes NPC's that give info on cultural crafted armors, weapons, and haversacks, depending on the starting city. * Updated Kelethin, Crushbone, Felwithe, and Ak'anon quests. (Updated/added faction hits, rewards, dialogues, minimum faction checks, Failed Hand-in messages, and dialogues if you lack faction, to match info available.) * Removed 5 quests that were added with the Troll's move to neriak (out of era) : Bregna's Big Mistake Treskar No. 1 Treskar No. 2 Treskar No. 3 Treskar No. 4
As somebody pointed out and upon further testing, this appears to be a Spell Gem #1 issue Whatever song you play in Spell gem #1 will stop playing when you sit @solar
That's something I would never have noticed because I keep Requiem of Time there. No wonder I couldn't duplicate your results.
Hmmmm. I'm not sure if anyone else is experiencing this, but my client now seems to lock up a lot more frequently on death. Basically if I die while in middle of any AA ability or even some disciplines, my client will lock up when I spawn naked at bind point. I've had my naked client lock up after: Pressing divine arbitration Pressing Eldritch Rune Typing in /disc whirlwind It's very unusual. On my Ranger i used disc whirlwind, I got killed anyway (lag?), then when I spawned my client was pseudo locked up until i zoned again (rez). Anyone else experiencing anything similar?
when i lock up from dying mid cast etc, i've been able to clear it up by opening spellbook. My lockups have always been from dying mid cast on regular spells, haven't had it on AA's yet (although I don't have many aa spells for it to happen on). I haven't noticed it happening any more than it used to, though. If you used /disc whirlwind on your ranger though that might be why you died, u need to use weaponshield.
yeah I lock-up when dying mid-cast also :/ sorry you're right on the correct name. I hit this button, so it did the thing and the disc emote is in my logs right before getting rekt indeed