7-13-2016

Discussion in 'Changelog' started by robregen, Jul 13, 2016.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,386
    Code:
    Cavedude

    * Treeform will no longer be faded immediately after casting.
    * Expendable and potion items will no longer have a level restriction to use.
    * Elevator/Lift type doors will now function without requiring multiple clicks.
    * Beneficial spells will no longer break sneak and hide.
    * Damage Shields will activate on hits where the damage is completely absorbed by a rune.
    * Gating within the same zone will no longer cause you to lose your pet.
    * Groups spells with TGB on will now target the caster if the original target is out of range, or is not a client.
    * Implemented OP_CancelSneakHide.
    * /guildstatus will now work on yourself.
    * Cleaned up the /split handle some, and added the correct messages.
    * Gravity Flux type spells will now work properly.
    * Gravity Flux will no longer send an extra action packet.
    * Fixed an issue causing expendable items to have 0 cast time.
    * Shrink spells will now be capped at Gnome height. Growth spells will be capped at Ogre height.
    * Shrink will now require the correct number of casts to get to minimum size.
    * Shrink will no longer affect entities size 20 or higher.
    * NPCs on roamboxes or grids with no delay on the first waypoint will no longer pause before starting to path.
    * Corrected an issue causing Minor Illusion and Treeform to not show up correct for new players in the zone.
    * Corrected the chance of Feign Death spells with a base value of 1 in the database.
    * Removed mod_functions.cpp and the associated calls.
    * Fixed aggro which was broken by the mod removal.
    * Fixed an issue causing an old group member to rejoin the group after zoning.
    * Accepting a group invite after the group is already full will no longer prevent the client from joining another group.
    * Speaking in a language will now be sent to group members in other zones.
    * Mobs that were blinded were being included in every use of IsFeared() which was bad. Blinded mobs can still cast spells when in melee range. The original fear code had no blind rolled into it, I added that. This was an overright. I changed the macro to use bonues and fleemode instead of looking at curfp. Testing looks good to me. (cherry picked From EQEmu credit to Paul Coene)
    * SE_IllusionPersistence affects self only (Cherry picked from EQEmu - Credit to Demonstar)
    * Fix illusions on zone (Cherry picked from EQEmu - Credit to Demonstar)
    * Fixed a zone crash in AE spell logging.
    * Invisible spells will no longer flash when they fade early.
    * Bind Sight will now be faded when an illusion fades.
    * When a player death occurs during a trade, any items in that player's trade queue will now directly go to the corpse to prevent item loss.
    * Increased the default decay time for items dropped to the ground due to being full to 6 hours.
    * Client initiated deaths will no longer generate duplicated messages.
    * Removing an item that has more HP than your base max will no longer kill you, assuming the difference between your current HP and your max HP with the item wasn't more than your total HP without it. (Eg: You have 32 HP, you equip an item with 50 HP, making your total 82 HP. If you get hit for 35 HP and remove the item, you will die/go unconscious because 35 is greater than 32. However, if you are only hit for 31 and you take it off, you will survive with 1 HP left.)
    * Fixed some potential zone crashes and altered some logging for trading.
    * Players that die during a trade who do not leave a corpse will now cancel the trade before the death packet creation. This ensures the trade queue items are returned to the player, or dropped to the ground properly if the player has become "full" due to shifting items around. (This is mainly an issue with bags, since normal items will just go to your first open slot.)
    * The client will now handle death due to a DOT tic, this will prevent double messages.
    * The client will now also handle deaths caused by damaging yourself.
    * Changed the logic regarding death to a DOT to accomodate NPCs.
    Haynar
    * Updated z_offset calcs for fixed size races.
    Torven
    [Tradeskill combine and skill-up code redone]
    * TradeskillExecute() and CheckIncreaseTradeskill() cleaned up for accuracy and readability.
    * Mastery AAs for tradeskills other than Jewelcrafting and Alchemy removed. (Poison Mastery not yet implemented)
    * The tradeskill combine fail chance reduction beyond the last 5% has been removed, as it was a July 2003 addition. All combines now have a 5% minimum chance to fail regardless of crafter skill.
    * The 5% minimum chance to fail is now applied after mastery AAs are considered.
    * Added the increased chance of a skillup for tradeskills when skill <= 15.

    Database:
    Robregen

    * Removed Emerald Orange from the Sebilis Forage Table.
    * Added Ring of Scale faction hits to Elven Dancers in VP.
    * Set the respawntimer for a presence in PoSky to 2 hours.
    * Cyndreela will no longer hold a phantom weapon.
    * Set outdoor Dragons size to 6 from 1.
    * Duennan Shielding Ring should now be rechargeable using the box of the void and class 5 mana battery in Plane of Sky.
    * Yendar Starpyre will now summons.
    * Forpar Fizfla will now summons.
    * Forpar Fizfla will now be located inside a windmill in Steamfont.
    * The Wizard, Cleric, and Mage temp pet should now generate the correct combat message.
    * Troopers and Crusaders should now be more resistant to magic.
    * Warlord Zyzz magic resistant is lowered.
    * replace the roambox in Plane of Fear with grids to help eleviate mobs from falling below the world.
    * reduced respawntimer for trash roaming mobs in Emerald Jungle.
    Cavedude
    * fixed the Armoire doors in Temple of Sol Ro.
     
    actualspaide likes this.
  2. Kagatob

    Kagatob People Like Me

    Messages:
    483
    Invis is broken, as intended its not longer flashing when your invis is about to wear off early however now the "you feel yourself starting to appear" message doesn't get displayed either. Invis simply drops.
    Spell tested: Superior Camouflage.