Reading through today's patch notes, I wanted to raise a few questions. Feign Death I don't play a feign class on TAKP, but I did play a monk on Al'Kabor. Am I correct in reading this as saying that NPCs have a two-minute "forget" timer here on TAKP? On Al'Kabor, there was no two-minute timer. Mobs forgot feigned players (a) when the initial feign successfully made them forget, (b) when they returned to their spawn points and reset, or (c) after 10 minutes had gone by without the feigned player having done anything to incur aggro. One roamer usually meant the monk had to chain-flop until blur succeeded, and more than one pretty much always forced the monk to /q out. Where does this come from? Live? A few mobs would frequently fail to reset properly on AK, but I always put this down to a bug; apart from the handful of mobs prone to this behavior, a mob that returned to its spawn point seemed reliable not to re-aggro. Lull I'm also curious to know where this change comes from. It's the kind of thing that could easily have escaped my notice on AK - does someone have an AK log of a lull spell wearing off prematurely? (Come to think of it, did lull spells, being beneficial effects, produce messages at all when they wore off on AK?) Charm Am I correct in reading this as a compromise between the Al'Kabor (and pre-April-'03 EQLive) state of affairs, whereby charm pets could tank regardless of the number of entities on the hate list, and the April '03 charm nerf on Live, which made NPCs ignore charm pets if several players (4? I forget) were also on the hate list? If so, is there a dev out there willing to expound a bit on the project team's philosophy re: what kind of Al'Kabor mechanics the TAKP devs wish to emulate and which they wish to modify, and how this change fits into that philosophy? When this topic has come up before, our discussion has mostly been limited to bugs, but this seems more a question of balance and game design.