Our wiki says the following about out of range (distance) xp bonus: http://wiki.takp.info/index.php?title=Experience_Points If a character is out of XP range, they are not included in the XP division. However, the group size bonus is still applied to the members that do receive XP, as long as the OOR characters are still in the same zone. The most optimal application of this would be for 6 soloers to group together but spread themselves throughout the zone outside of XP range of each other. In this scenario, each soloer would be receiving a 260% bonus over the norm. This game mechanic is also useful for those who have access to spare boxes, or have friends that are going to be AFK for an extended period of time. Note that there is no additional XP bonus for a 6th person in the group, so you only need to artificially pad your group to 5. Also note that a level 1 character can serve this purpose (see "Groups that are Far Apart in Levels"). Can anyone confirm if this still works? With a friend I've tried a version of this in 3 different zones with no change in exp. In all 3 zones, we had 3 lvl 60's at the killing/exp spot, and two lvl 1's all in the same the group, but the lvl 1's far away (definitely out of exp range, in one case the /loc was about 3,500 different on the y axis). any input is appreciated, thanks!