Limit on Boxes

Discussion in 'General Discussion' started by Merriam, Jun 7, 2014.

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  1. Darchon

    Darchon I Feel Loved

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    3 limit overall would be fine. 6 total I think would be the max that would be reasonable.

    Beyond 6, people are increasingly likely to automate their toons to do CH rotations or cycle Wiz nukes etc. Something that would be against the rules here and to save the people monitoring that's time, just remove the necessity for it. Automating 6 toons VS a person playing 6 toons isn't a huge difference. However automating 12 and playing 12 is huge.
     
  2. Esildor

    Esildor Member

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    As Torven already alluded to, someone could easily play 12 wizards by hand.
     
  3. Majo

    Majo Well-Known Member

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    Someone can easily play 12 wizards by hand just as someone can claim that their automated 12 wizards are being played by hand...
     
  4. Tylaric

    Tylaric Well-Known Member

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    I enjoyed boxing with Plexer - would the powers that be consider this automation? I used it successfully on A'K for as long as I played there.

    Cheers,

    Tylaric / Nemis .
     
  5. sourdiesel

    sourdiesel Active Member

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    Boxing was a way of life on AK. Many times jumping on a box would keep the group alive. Having a pocket cleric or enchanter is a boon to the community at large. I never heard someone complain when I rezzed or MGBed them.

    I think the limit of 6 is more than fair. Even 3-4 would be ok.
    Overall, 1 box is better than no box though.

    Whats the ruling?

    *Praying it doesn't turn out like p99.*
     
  6. Speedz

    Speedz Administrator Staff Member

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    For Alpha it will be 1 box.
    But for awesomeness in service and dedication we have rewarded with an extra box from closed to open.
    Once we hit beta, it will be relaxed a bit, just not sure how much yet. It will likely be at least 3.
     
  7. Esildor

    Esildor Member

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    That's the point, you would never be able to prove without a doubt that they aren't being played by hand.
     
  8. Tylaric

    Tylaric Well-Known Member

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    I loved my Box Charm group - for me it was a real personal challenge to pull it off most days =). I never minded booting a box to give what was often free exp to another player either.

    My group was:

    Chanter (Nemis) Mostly Main
    Cleric (Tylaric) Other Main
    Druid
    Mage
    Bard

    The key for me though was my system. I openly used Plexer which is something I'd hope to do again on TAKProject.
     
  9. Speedz

    Speedz Administrator Staff Member

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    2,469
    Max account limit raised 1 due to valid concerns regarding gear and money transfers as well as melee binding.
     
  10. Zelius

    Zelius New Member

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    boxin is fun :p
     
  11. furst

    furst Member

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    Every arguement against against boxing I cant help but thinking....People kindnap kids so lets not take our kids to the park or let them play outside because they will get kidnapped.

    Yes SOME people do illegal things but I would argue that w/o boxing AK wouldnt have lasted as long as it did

    You take into account some people will do the illegal things, and put in safe guards, IE the wall of shame. Reporting to the GM staff ect. Unless you want this to be another P99, that is another thing, personally I only have fun playing 2-3 chars, usually only 2

    That saying I think the GMs and staff around here understand that. But I dont think we need to keep going in circles. I agree with Faults statements earlier in the post, lets see where things go
     
  12. ironmaiden187

    ironmaiden187 New Member

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    I'd love it to be 3-4 but can understand reasons for it being less.
     
  13. Teslaa

    Teslaa New Member

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    As someone who prefers to not box (and my guildies will tell you it's best that I don't :p), I have no problem with other people wanting to box. I'm glad that MQ won't be allowed because that style of game play isn't my particular cup of tea -- I much prefer the social aspect of EQ. But someone mentioned AK wouldn't have maintained its population as long as it did without boxing and I think that is probably true. It just gives people more to do. It also allows gaps to be filled where, and when, someone willing and able can box more.

    My apologies if this isn't really an ongoing discussion. Just throwing my two cents out there :)
     
  14. Speedz

    Speedz Administrator Staff Member

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    No need to apologize everyone has an opinion in the matter and it has an effect on all here.
     
  15. Marche

    Marche New Member

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    As much as I feel in the minority here, im with Lenas! 2 boxes has worked on a few other servers for me so far. It allows for multi toons to max out, and the ability to do things w/o a group, however still requires the play-together mentality that makes EQ great. Just voicing my opinions.
     
  16. Yinn Yang

    Yinn Yang People Like Me

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    FWIW, I agree with Lenas... limit of 2 seems like a good plan.
     
  17. Berran

    Berran New Member

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    I prefer not to box personally, but will probably end up playing 2 chars mainly because most other people will be doing that.
     
  18. Faults

    Faults I Feel Loved

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    Again its worth pointing out - a box limit has to be balanced with population. Attempting to manufacture a limit PRIOR to having any sort of reliable data on how many people are around is just an exercise in futility. Imagine a 2 box limit with 60 players. Which is probably 20-25 people on concurrently, and not enough to raid most anything - assuming that every single person on is willing to raid with every other person on.
     
  19. Teslaa

    Teslaa New Member

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    Who gave Faults board access? You guys will just let anyone join here...

    Teehee. I jest. Very good point, Faults.
     
  20. Tarkon

    Tarkon Well-Known Member

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    My vote would be for a 2-toon limit.
     
  21. blatman

    blatman New Member

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    I imagine the best approach at first would be either no-boxes or 2-boxing only, later removing restrictions based on population, if only because automated box armies are a very real issue that could ruin the game experience of a lot of people.
     
  22. Speedz

    Speedz Administrator Staff Member

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    In reply to Faults, I do see that point. Such as why we raised the open alpha limit to 2.
    But as some are experiencing the net code is hardly stable enough to allow it smoothly.
    It seems one box always disconnects. So before any real debate on limits happens, the netcode/server needs stability first.
    There is no way to accurately bug test and troubleshoot if we throw too many variables at once at the issues.

    Once stability picks up and as the server grows out of the growing pains phases we will all know more and make an informed decision as to where to go.
     
  23. Marche

    Marche New Member

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    While I wholeheartedly agree with you, I believe we're in a rather unique situation. I assume the majority of the people form EQmac have found new homes, and most likely wont return. Will this be offset by the influx of EQemu players? Personally my best prediction for TAKP is an amazing tight knit community .... all at the max level. I really doubt you'll be seeing the numbers P99 does at all levels, aside from the initial 3-6 months.

    With that being the case, boxing as many as possible will perhaps be the best way to keep the playerbase engaged. However if they're as accurate as they want to be about squashing MQ2 I doubt we'll be seeing much of the "bot army" crowd anyway.
     
  24. Darchon

    Darchon I Feel Loved

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    3,627
    2-box limit is going to see a lot of monk/shaman combos and Druid/enchanter combos.

    I'm fine with whatever it is they decide, just don't want it to be PEQ's 24-boxed automated nonsense.
     
  25. Speedz

    Speedz Administrator Staff Member

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    2,469
    If we can help it this will not happen. These box armies also relied on MQ2 to function. That is one thing I won't bend at all on. MQ2 will never be ok here.
     
  26. Zetro

    Zetro Member

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    A server philosophy, like a guild philosophy, comes first in order to attract the type of player you want. A drastic change later only ends up alienating your 'originals'. This doesn't rule out flexibility. A philosophy isn't a number, but a number should reflect the philosophy.

    Flexibility is characters in the bazaar not counting towards the IP limit. A two-box limit someday becoming three is flexibility. A two-box limit someday tripling to six is not flexibility. It is "this is no longer the server I built my character on". And it does us no good to trade disenfranchised people for the incoming soulless boxes.

    I'm for the limit. As for a number, there's a lot to like about two.
     
  27. Esildor

    Esildor Member

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    100
    This 100%.

    People need to realize that when someone picks two boxes, they're picking two characters that are going to mesh extremely well together or they're just making their lives harder.

    Or, they pick the character they usually/typically main - and then another that pairs very well with it.

    This means lots of clerics, shamans, enchanters .. the really strong support classes; which makes later on more difficult to mesh large groups of people.

    A lot of folks from EQ Mac need to take into account on Al'Kabor there was no oversight. Here, there will be a lot of oversight - there are genuinely good people working on this project, and in addition(when it comes time, if need be); the community could vote on some folks to take up guide roles, or the server owner's could field applications for this. This server has the potential to police rule-breakers much more readily.

    Lastly - as Faults, and many others have agreed with - population dictates box limits.
     
  28. Rrio

    Rrio Member

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    I agree with Zetro. I would rather create the server we want to have, stick to our principals, and attract the people who are interested in playing in such a place. This is much more ideal for the long game, imo, even if not all of the content is downed immediately. I vote for a 2 character limit, and hope that we will at least end up allowing no more than 3.
     
  29. Throy

    Throy Member

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    131
    A lot of good points in the thread, but I thought I'd throw in my experiences too... in short, my preference would be at least 6.

    I used to be on the no-boxing side through most of my Everquest experience, but I used to have a lot more time to play games and dedicate large chunks of time to them. As the player base declined and things in life changed (you get married and have kids etc...). Now finding time is one thing, but also finding time where you can be focused enough to be efficient in a group is another. No one likes grouping with the person that is constantly AFKing and putting the group at risk.

    I played on AK for this very reason and it's what attracted me here, so this decision is very important to me. I was able to progress through a good amount of content with my group and at the pace that my lifestyle supports. Given the age of this game, I'd imagine I'm not the only one in this situation. While I do love grouping and tried to as I could, I feel like I was still able to socialize on AK through other means.
     
  30. Tarkon

    Tarkon Well-Known Member

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    I am perfectly fine with a 3 box limit too. I like the community better where there is a firm box limit. Now, if folks choose six, I would still play here. LOL, I may create six toons. But the rationale for a smaller box limit is it helps foster a community and helps all of us counter doing everything ourselves.
     
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