TLDR: Wednesday's patch increased the XP required to get an AA by another 11%. I know the recent implementation of changes to AA xp has been debated to death. I've waited to pass judgment on it until the second portion of the changes were implemented. That happened this Wednesday. I've gone through my logs and have produced a spreadsheet of my findings. All of this xp was done in Maiden's Eye. A couple of things about this data. The character that is getting XP is sitting in a 6 person group but is out of range of death messages in many instances. I have a log for the wizard that is in range and will match up to the kill times. I am happy to provide both of these logs if necessary. Because of 1, I'm relying on averaging these into total XP hits. The pulls include, generally speaking, the same mobs occasionally getting a named or a single caster that needs to be peeled out. Because of this I recognize that the data is not as clean is Torven's FG data but I strongly believe it is reliable, especially averaged over thousands of mobs. Something like 10 or less XP hits in a given day are single kills and prior to Patch 1 that wouldn't have mattered. I have more pre-patch 1 data but felt confident that additional data was not necessary. I have only included data from ME and specifically from 1 time stamp where an AA was gained til the next time stamp where an AA was gained. https://docs.google.com/spreadsheet...6I5ADqjV74F20zsZos0/pubhtml?gid=0&single=true As you can see, this is showing that the amount of xp required to gain an AA while AEing went up after the first patch on 6/26. This increase was 30.4% for ME. I understand that based on the AE XP logic the total reduction scales off of mob level. At this point I'm not trying to argue this. What I don't understand is after the 2nd patch on Wednesday 7/8 the number of mobs required to gain an AA increased, AGAIN. This increase was an additional 11.4% or 41.4% over what it took to gain an AA point prior to the 6/26 patch. I was under the impression that after the 2nd patch the total amount of XP required to gain an AA would fall around 15% more than the first patch while AEing. The patch notes indicate that we should have seen 28% less kills per AA, instead the total amount required seems to have increased by 41% from before the AE XP nerf. At this point my simple question is, was this intended?