Are the recent changes to charming mechanics, etc., very significant? From the 8-18-2021 changelog: * The resist algorithm's roll is now using a > instead of a >=. This will make targets 0.5% more resisty. * Charm, root and blind spell tick saves now apply a +4 level modifier for the caster's level. * The charm and mez charisma modifier is now accurate and only applies to enchanters. * The preliminary rolls for charm, root, blind and fear spells are now accurate. * The default magic resist floor for charm was set to the accurate value. * The amount hate generated from charm spells has been reduced. * Animals now hate charmers as much as non-animals do on breaks. * Lull critical fail chance is now precise. * Charm and lull spells no longer have large resist penalties on yellow and red cons. Some of these are a little ambiguous about the impact, so I'm just curious if anyone knows what the overall effect will be, especially for enc play. Is cha a vital stat for enchanters now, as on p99? I'm not able to play at the moment to check it out for myself, but wishing I could, so I post instead.