7-24-2019

Discussion in 'Changelog' started by robregen, Jul 24, 2019.

  1. robregen

    robregen Administrator Staff Member

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    Torven

    * NPCs that are ignoring all haters will now behave more like NPCs without a hate list.
    * Player mounts now ignore taunt and have a reduced attack delay.

    Database:
    Torven

    * umbral: Several corrections have been made to the Gantru NPCs. Apologies for having left this so badly neglected.
    Robregen
    * South Karana: 2 static treant will now respawn 4 minutes instead of a hour.

    Script:
    Robregen

    * Rivervale: Fixed Rueppy Kutpurse script
     
    Last edited: Jul 24, 2019
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  2. Darchon

    Darchon I Feel Loved

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    Was hoping this would be the Celestial Temper patch! Ah well, I will live with my Hand Made Backpacks for a bit longer until I can have those sweet sweet Haversacks.

    I’m curious what happened to the Gantru? I have seen a lot of people EXPing in Umbral Plains but didn’t think much of it.
     
  3. Haynar

    Haynar Administrator Staff Member

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    I am curious too.
     
  4. Devour_Souls

    Devour_Souls People Like Me

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    Me too! Just glancing at Allaclone, it seems there was a missing Gantru and some missing drops, but I'm old and my memory sucks and that is probably wrong.
     
  5. robregen

    robregen Administrator Staff Member

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    Gantru is grouped together more and certain rares will spawn more often in different areas.
     
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  6. Bum

    Bum I Feel Loved

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    Celestial temper has been active for a month now. It was secretly activated to see if anyone noticed
     
  7. Torven

    Torven I Feel Loved Staff Member

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    I meant to say that mounts had an increased attack delay, i.e. attack slower. Oh well they shouldn't attack people anyway.

    Gantru changes: some moktor will enrage now. Flurry removed (not sure how that get there). Added a missing shaman NPC type that is super rare but isn't otherwise special. Lowered raldukan hitponts significantly and modified other stats + changed his spawning behavior. You're not going to be able to spawn him frequently from killing a single NPC at a specific spawn location anymore. I randomized all the spawn locs like Sony does. Raldukan's loot table modified a bit.

    The zone still needs a lot of work to be honest. This project is constant triage. It was a mistake to neglect an area that frequented though. I didn't realize how bad it was
     
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