Code: https://github.com/EQMacEmu/Server/pull/531 Cavedude * Players in the area of a merchant will no longer receive a delete packet when an item is sold, unless they are currently using the same merchant. * Lockpicks with a skillmod will now work properly. * Changed a couple more messages to use a color enum. Torven Bash and Kick stuns and interrupts have undergone the following changes: * NPC warrior kick will now stun starting at level 55 like warrior PCs. * Bash/kick stun will now always stun for 2 seconds. * Bash/kick stun chance is now precise. (or near it) At least for NPCs. * Bash/kicks that fail the stun roll will now still have a chance to interrupt casts. * Bash/kick stuns and interrupts will now hit runed targets. * NPC Bash/Kick chance changed to 66% and 33% respectively. * Stun avoidance message added to Stalwart Endurance AA. * Reduced the interrupt chance on NPCs level 51+ and NPCs above the level of players who bash. 50 and under NPCs will always be interrupted. NPC bash chance set to 90% on targets above the level of the NPC. Changes have been made to the Taunt skill based on parsed logs and Sony developer comments found in this thread: http://www.elitegamerslounge.com/home/soearchive/viewtopic.php?t=81156 * Taunt no longer has a greater than 50% success rate. * Level 60+ players will no longer be able to taunt NPCs 6 or more levels above them, and the chance to taunt NPCs above their level will decline by 10% per level above the player. (targets +5 levels will do 10% instead of 0%) * The taunt success chance is now based on absolute taunt skill vs the target's level instead of how close the skill is to the player's skill cap. This makes taunt a bit less effective on NPCs near your level once your taunt skill stops going up with level, however a bonus to taunt chance is granted for level difference above the target. A negative bonus is applied to targets above the player. * The minimum taunt chance for level 1-59 characters has been reduced to 10%. * Taunt will no longer add any hate at all (it was adding a very small amount) if you are already at the top of the hate list. * Summoned pets may no longer taunt NPCs level 50 or higher. * Pet taunts are now 6 seconds apart instead of 5. * Pet taunts are now no longer guaranteed to fire when the timer is up. Enchanter and shaman pets have a lower chance to taunt than other pet classes. * Charmed pets no longer taunt. Feign Death changes: * Roaming/patrolling NPCs will no longer forget feigned players before the two minute timer if the initial feign failed to make them forget. * Non-roaming NPCs will now have a 5% chance to not forget feigned players when returning to their spawn points. * The chance for NPCs to instantly forget players who feign is now 35%, down from 40%. (the 35% number was mentioned in Sony patch notes) Lull changes: * Casters of Lull and Harmony spells no longer receive worn off messages. * The chance to aggro from a lull resist no longer factors in target's magic resist. The chance to aggro is now 75% - (Charisma / 5) capped at 250 Cha. * Lull spells now have a small chance to fade early. This chance is 2% per tick on white cons, and declines down to zero on targets -5 levels below the caster. Higher cons have an increased chance. These calculations are subject to change as more data becomes available. * Harmony and Wake of Tranquility will now require LoS to the target to cast. Single target lulls remain castable without LoS. * NPC spell casts will now use the correct spell cast times. * A player's heading will no longer change when summoned by an NPC. * Charmed NPCs will now regenerate health out of combat at the in-combat rate. * Procs and item clicked spells will now cap at 400 hate on targets immune to the spell. * The damage component of procs is now added after the 400 capped hate. This means procs like Anarchy will do more than 400. * Teleport spells will no longer work on NPCs. * Spellcasting NPC roamers/patrollers not in a roambox will now gate at low health. Beware. * NPCs will now ignore charmed pets when the number of entities on their hate lists reaches 9 or more. Entities includes players and pets. * Rangers no longer triple attack at level 60. (was given to them in 2005) * NPC innate procs will no longer proc off hits that are fully absorbed by rune buffs. * NPC innate procs will now proc on ripostes. * The line-of-sight check for targeted AoE spells now checks sight from the caster to the mobs nearby the targeted mob, instead of from the targeted mob to his neighbors. * Monks no longer dodge from behind. This was a Dec 2003 addition. * Spinstuns will now stun for the correct duration. * NPCs will now cast dispels less often. Database: Torven * skyfire: Drakes and Wyverns are now immune to stuns and mezes. * skyfire: guardian wurm spawn chance reduced. * skyfire: Zordakalicus Ragefire given the correct fear AoE. * airplane: Boss NPCs given some extra AC/atk/accuracy. Triple attack granted to those that were missing it. * airplane: Shimmering pearl placed on the Eye of Veeshan's loot table. Drop chances normalized. * The Kunark shaman strength and dexterity buffs will no longer stack with Harnessing of Spirit, Focus of Spirit, or Khura's Focusing. * Ourdoor Kunark dragon atk reduced and flee threshold set to 15%. Robregen * Talendor will no longer roam the southwest of the zone. He chooses to only wanders near VP. * add missing recipe for Dark Green Small Fine Breastplate and Dark Green Large Fine Breastplate * enabled Ceramic bands recipe * increase spawn chance for Iksar Bandit Lord in WW. * added missing faction to mobs for plane of sky isle 7. * Caster should now be able to bind in Karnor's Castle. * Skills for taunts had been adjusted for Melee classes as well as offense. Script: Robregen * Added a z-axis proximity check for Vox when banished. * When level 53+ players aggroes Naggy or Vox, it will check to see if the players is bind in his lair, if so it will set the bindpoint to the banish location. * add a stoptimer for trigger Keeper of Soul to prevent from respawning again. * fixed Spiroc event so each vanquisher is tied to only 2 lower level spirocs when killed. * adjust the timer for how long Keeper of Soul will stay up and when it spawns.