Code: Torven * Fixed an old bug that was making initial charm casts resist slightly more than they should. * Charm will now hold longer (on average) on targets with higher MR. Average charm duration at lowest MR remains the same. * The extra resist bonus on charm targets that are higher level than the caster no longer applies to NPC casters. * NPC AI altered to allow charming/mezing NPCs to cast those spells more often. Haynar * Added combat range fixes. * Client triggered gate collapses should no longer send you to the safe coordinates of the current zone. * Changed handling for "clients left behind" from Succor type spells. This makes being left behind work properly and prevents unsolicited zone requests. Adjusted rate at which clients are left behind, based on data within the client. * Worn damage shield bonuses should now apply. This will fix the DS on Talisman of Vah Kerrath. * Added fixes to prevent mobs from falling below world. Database: Robregen * Greater Faydark: a decaying skeleton decided to invade the land. * Innothule Swamp: Lynuga should now be more rarer. * Temple of Veeshan: hatchlings should now only respawn 20 minutes instead of 6 minutes. * Lake of Ill Omen: include two more spawns to 6 minutes duration that spawns tainted baracuda. Torven * Spell Ancient: Chaotic Visions was added to the ancient spells drop table. (was put in last patch) Script: Robregen * Rodrick Tardok: Should no longer despawn mid combat. * IKSAR cudgel quest: Fixed various text errors associate with pc name. * Kardokor: Changed the faction requirement to kindly for turn in. * Kellek Felhammer: Fixed text errors associate with pc race. * Anasia and Behroe: Fixed various errors with turn in and hail response.
very good stuff! looking forward to trying out the new charm mechanics, and thank you for the combat range fixes!
I am experiencing the same issue as Manstache. My 60 Druid used Wind of The South to port to EJ, he was ported to the evac spot instead of the port in. Tested Wind of the North - same issue. Circle of Combines - same issue. Circle of Iceclad and Circle of Knolwedge, same thing. So it isn't just isolated to one expansion. I don't know what is happening with wizards, maybe someone could chime in to help further isolate. Thanks for the update devs as always! Port bug is a fairly minor issue.
Markar's Relocation sent my wizard to the evac point in EJ. Knowledge Portal sent him to the evac point in PoK.
Very minor and rather fun really! Appears to be all ports, cast again when you land to reach the normal location POK->NK = NK succor point NK->NK = NK druid ring NK->POK=POK succor point POK->POK = normal POK portin
Too bad you can't hold off on this until next update, because this is kinda useful. Makes you realize how unsafe port locations are to begin with.
It refreshes in 6 seconds too. Either the refresh or the resist gotta change for traps - they arent supposed to be a brick wall afaik.
Its pretty lolzy - im just levitating around it but damn is that trap mean - dragons? nah just set up a perimeter of dictate traps.
I got stuck in a similar thing in DN. I dunno if it was refreshing or not, only saw text about getting hit by it once (and the text also said it wore off immediately) but i was spinning without the ability to do anything for several minutes. not sure how long it would have lasted but i died.
getting some interesting charm break stuff happening, seems like I am getting a lot more breaks on the tick checks than before didn't test very much tho, but initial feel seems like it's made it more resisty
I walked from Skyfire to Burned woods & when i zoned i appeared at succor point Dreadlands ent... As you were....
Also charm from mobs seems to be doing the same thing... I.E. chests in PoM charming and it seems pretty unresistable and a DB mob owning people