Code: Haynar * Added combat/pathing fixes for mobs in water. * Restricted the delta based projected client position changes to flee stuns. * Mobs should cross the bridges better in Siren's Grotto. * Mobs will fall below world less, when they cut corners of geometry. Torven * The resist algorithm's roll is now using a > instead of a >=. This will make targets 0.5% more resisty. * Charm, root and blind spell tick saves now apply a +4 level modifier for the caster's level. * The charm and mez charisma modifier is now accurate and only applies to enchanters. * The preliminary rolls for charm, root, blind and fear spells are now accurate. * The default magic resist floor for charm was set to the accurate value. * The amount hate generated from charm spells has been reduced. * Animals now hate charmers as much as non-animals do on breaks. * Lull critical fail chance is now precise. * Charm and lull spells no longer have large resist penalties on yellow and red cons. Robregen * Quest NPC should now be able to hold more quest items up to 24 instead of 8. Database: Torven * vexthal: Eom caster NPCs may now drop items from TVX south's loot table. * Dire charms are now dispellable. Robregen * South Ro: Added a missing PH NPC "a mummy" to Ancient Cyclop spawn table. * South Ro: Lower case dervish cutthroat added to Ancient Cyclop spawn table. * South Ro: adjust the chances according to dev notes from Prathun. Script: Robregen * Plane of Mischief: correct the turn in dialog for Vinny V. D`vicci. * Plane of Mischief: Vinny V. D`vicci will now correctly say the right dialog every 94 seconds. Pathing: Haynar * Fixed some bad pathing areas in Kael, The Hole, Siren's Grotto, Karnor's Castle and Cazic Thule.
From the Zam page, it looks like DC was dispellable for a long time, then got changed. For example, here's one Zam post: A quick search turned up a post from 2005 on the Druid's Grove called Dire Charm - No More Dispells!!!. It quotes Dev Maddoc via the Sony boards: So yeah, DC was dispellable from Luclin through DoDH.
ok then, do we also need to change the following spell to also be dispellable: Complete Heal effect from Cleric Donal's BP, and also I guess Resurrections effects? any others?
yeah just checked my EQMac logs and found an entry [Tue Apr 09 18:26:17 2013] You begin casting Dominating Gaze. [Tue Apr 09 18:26:23 2013] You regain your concentration and continue your casting. [Tue Apr 09 18:26:23 2013] A brontotherium has been caught in a dominating gaze. some killing later [Tue Apr 09 18:43:00 2013] a Kromzek Captain has been slain by a brontotherium! [Tue Apr 09 18:43:00 2013] You gain party experience!! [Tue Apr 09 18:43:06 2013] You begin casting Pillage Enchantment. [Tue Apr 09 18:43:09 2013] Your charm spell has worn off. [Tue Apr 09 18:43:09 2013] A brontotherium feels very dispelled.
The water pathing seems much improved in the small areas of Siren's Grotto where I have fought underwater. I haven't been near the bridges. Thanks for the fix.