11-15-2017

Discussion in 'Changelog' started by robregen, Nov 15, 2017.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,370
    Code
    Cavedude

    * Fixed the issue causing spells with an instant heal effect to not heal properly.
    * Fixed the issue causing /who all filters such as zone to ignore the guild filter and list everybody, regardless of guild status.
    * Resurrection Effects will no longer fail to land when the target player is in a no combat zone.
    * Adjusted the HP regen cap to match the client decompile. (Thanks to demonstar)
    * Harmony type spells will no longer break feign death when they are resisted.
    * Band aid fix for a crash we saw due to a dangling group leader pointer. The cause of the dangling pointer was not tracked down, but it will be cleared by this code if it ever happens again.
    * Removed Secondary Forte code as it is out of era.
    * Change to GetAA() to hopefully prevent future crashes. (Haynar)
    * Changed animation column to be signed, this allows us to know when the client is moving backwards. (Thanks mackal for the heads up!)
    * Focus code rewrite.
    * The correct item will now be chosen whenever a focus is used.
    * Moved the focus checks and messages to the appopriate parts of spell casting process.
    * Focus effects should now occur under the correct conditions.
    * Fixed the non-working focus effects (Reagent conservation for example was not working at all.)
    * Removed several unused focus effects and a few unused focus methods.
    Torven
    * All PC class based special melee attacks (bash, kick, dragon punch etc) should now (theoretically) do precise damage; minus bash with a shield which still has some unknown logic to it but will still be more accurate.
    * Flying kick now has a minimum damage of level * 4 / 5.
    * Client special attacks now do hate equal to the base damage of the skill. This is a reduction.
    * NPC rogue backstabs now do precise minimum damage, but max damage is still an imprecise estimate.
    * NPC Harm Touch and Lay on Hands now have 40 minute reuse timers.
    * Melee weapon damage now properly applies elemental damage, including for backstab.
    * Throwing damage now applies the damage bonus and the ranged damage divisor.
    * Spells cast from items (including weapon procs) now do full hate if the spell is castable by the class of the item holder/wielder.
    * Enraging blow effects now do full hate for bards.
    * Avoidance skill order is now Block, Parry, Riposte, Dodge.
    * NPCs of the appropriate classes now gain riposte at level 12.
    * NPCs now again do two bash/kicks per special attack instead of one. (ramp, flurry)
    * The riposte and parry formulae have been modified slightly to reduce the overall parry and riposte rates. This amounts to a -1% for each at max skill.
    * Wizard innate critical spell chance is now (min(INT, 255) + min(DEX, 255)) / 2 + 32 / 100
    * Aggressive discipline now increases the 'DI' portion of damage taken by 50%, like a reverse Defensive disc.
    * Stonestance and Protective Spirit disciplines are now precise. Note that they were only supposed to apply to the 'DI' portion of NPC damage and they are now less effective.
    * Fix to Beastlord hand-to-hand hate generation.
    * Summoned pets are now subject to a haste cap. Summoned pet haste cap is: 10 + petLevel + max(0, ownerLevel - 39) + max(0, ownerLevel - 60)
    * Archery hate is again back to weapon damage + arrow damage per shot without the multipliers, hit or miss.
    Haynar
    * Added mob movement improvements.
    * Fixed some issues that would prevent quest::move_to from causing mobs to move immediately.
    * Removed LoadServerSettings schema from login server code.
    * NPC movement speed updates.
    * Updated method for determining behind mob stun checks.
    Robregen
    * NPC will no longer turn to face you when hailing if sitting or laying.

    Database
    Torven

    * The magician epic pet's proc rate has been increased to 15%.
    * Kunark and PoP magician air pets are now warriors, as they were bashing in logs and not doing monk stuff.
    * Innate dual wield removed from shaman pets.
    Robregen
    * Nolon Nurbyte should now slashed instead of punch.
    * Shak Dathor should drop the chunks of condensed shadow more frequently.

    Script
    Robregen

    * The turn in for ranger/druid epic Telin Darkforest should now only requires amiably or better.
     
    Mokli likes this.
  2. showstring

    showstring I Feel Loved

    Messages:
    3,332
    huge patch, tremendous patch, thank you devs!
     
    Lenas likes this.
  3. Pithy

    Pithy I Feel Loved

    Messages:
    2,620
    ya, lots to like here! great work, devs :)
     
  4. Videri-Tala

    Videri-Tala Well-Known Member

    Messages:
    206
    Yuge. We have the best patches, believe me.
     
  5. actualspaide

    actualspaide People Like Me

    Messages:
    496
    Bards all over norrath thank you
     
  6. Sketchy

    Sketchy People Like Me

    Messages:
    991
    Appreciate all the time and work you put into the server!
     
    Mokli likes this.
  7. Faults

    Faults I Feel Loved

    Messages:
    1,892
    Well said.