Note: Server is now on Navmesh Code. Code: Haynar * Various fixed to the navmesh system. Database: Robregen * Befallen: Various drops is now fixed for the appropiate Shadowknights.
You could teach us a lesson. And thoroughly document any bugs in VT. If I cannot reproduce it. I can’t fix it.
I noticed that the pathing in the caller cave has been greatly improved by Navmesh. I previously wrote about the pathing issues here. Mobs will now path correctly over the plateau in the NW corner. You don't have to babysit them along the wall to get them up the hill. They no longer run back and forth trying to find a path to you. Mobs also don't seem to split and take different paths to you based on their height. I don't have any experience on TAKP in the rest of FG, so I can't comment on the behavior in the rest of the zone. Thanks for these improvements.
Crawled to overseer area in Chardok with dire charm pets, no pathing issues of note. Some mobs seem to hug corners a bit tightly but I can't swear that this is any different! No ghosting or warping that I saw.