Pal/Shm/Rog is something I hope to try someday. With two melees, you’d get lots of value on the shaman’s buffing capabilities. Paladins make good...
We already talked so you probably know but it’s so you can STAB HIM IN THE BACK! And sell him out to the enemies of Thurgadin!
The thing is, Dain is dead more often than he’s alive. Your 7th shawl can spawn Dain - once. Perhaps you could offer a larger guild your Dain...
Have you gotten the combined kit approved by the Dain?
Does she have the 4 pearlescent shards? You’ll need them for Ragefire.
It sounds like casting Annul Magic and reapplying clickies after the debuff but before buffs and rinse/repeat might work.
A clever necro can fetch corpses in HS. :)
Ah. Though, Skogar, there is now a permanent, not no-rent master key to all doors in HS, the Hand of Glory.
Also, Charasis keys are soulbound. Back in the day, they were initially not and made soulbound after a while (after some amount of tears, I assume).
I think bard/druid/necro sounds great. You've got invis and invis-versus-undead, pacify, FD, and other tricks, so I think you'll be well equipped...
With shaman slows, buffs, and healing, you could probably tank on your bard and let the necro+pet go to town. Proximity aggro is strong here, so...
I have no porter and it's fine. I do have access to a guild port character, though, which does help, especially with Iceclad and Cobalt Scar and...
Not everyone 3-boxes. Some prefer to play 2 or 1. And, due to the exp mechanics, everyone prefers to have a second player's characters in their...
I play bst/nec/clr and the necro provides valuable damage, healing, twitching, crowd control, and utility. I think they're a great and perhaps...
Now you've got my attention! If that happens, I'm going to take him on! Tolon Nurboss
Regarding APM, you might be able to focus on certain characters for certain tactics. You don't have to play the same way in each encounter, and...
Yo dawg, we heard you liked wizards...
Or recruit a group!
Aegnor, some ideas for your consideration and others: 1. Wizard + wizard + bard. • Let bard run snare on a mob and root/nuke with wizards; bard is...
You have plenty of time for fun detours like camps and quests before 60!
Separate names with a comma.