2-22-2017

Discussion in 'Changelog' started by robregen, Feb 22, 2017.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,386
    Code:
    Cavedude

    * Refreshing a buff or debuff will be blocked if the effect values are the same, and the second caster is lower in level than the original caster.
    * Skills that are affected by a skill mod will now use a hard cap of 252.
    * Moved racial skills to CanHaveSkill() and MaxSkill() to avoid having to do extra checks in multiple places. (Removed the extra checks I found.)
    * Added support for randomly spawned NPCs. Instead of requiring a spawnpoint, these NPCs will randomly spawn anywhere between the specified roambox. They will then begin pathing within that roambox. If no roambox exists for the given spawngroup, no random spawns will occur. The NPCs will be pulled from spawnentry for the given spawngroup like normal spawns are. When a random NPC dies or despawns, a new NPC will respawn in a new location after the respawntimer expires.
    * Corrected an issue causing NPCs to use their off-hand weapon's animation when no weapon can be found in their primary hand.
    * Fishing an edible item will now use the item's name in the message, instead of telling you that you caught "something."
    * Removed the code to fish up a NPC.
    * Spilling your beer while fishing will now delete a single charge of an alcoholic beverage in your inventory. If you have no alcohol on you, you will no longer get the spilled beer message.
    * Removed the hardcoded forage items, as they are completely handled by the database. This should also eliminate incorrect messages seen while foraging.
    * Corrected the issue causing shuttles to fall out of sync when there are no players in the zone.
    Haynar
    * Fixed potential crash issues associated with iterator handling.
    * The pause parameter with lua moveto should now work correctly.
    * Fixed a potential crash in Client::AI_SpellCast()
    * Updated crash fix to use MAX_PP_MEMSPELL

    Database:
    Robregen

    * Removed the research recipe for distilled mana.
    * freeport firepot in Timorous Deep should now work.
    * Fixed the recipes for Spiritstones so now an extra step should be taken instead of skipping it.
    * fixed newbie Warrior and Priest Dismal Weapon to prevamp version.
    Torven
    * Outdoor Kunark dragon respawns reduced to 3-4 days (3.5 days +/-12 hours)

    Script:
    Robregen

    * Jemoz Lerkarson should now cast heal to the player as the reward for Corrupt Guards (cleric).

    Misc:
    Haynar

    * Fixed some pathing issues in templeveeshan.path around first four-way in West Wing, and one way walls in HoT.
     
  2. Dimitri Ex'Zemos

    Dimitri Ex'Zemos Active Member

    Messages:
    60
    More white dragon scales for everyone!!
     
  3. Bum

    Bum I Feel Loved

    Messages:
    2,647
    You still won't see them up #euroganked