1-11-2017

Discussion in 'Changelog' started by robregen, Jan 11, 2017.

  1. robregen

    robregen Administrator Staff Member

    Messages:
    8,384
    Code:
    Cavedude

    * Ground Spawns (both dropped and picked up) are now logged by QueryServ including items within bags.
    * Player trade QueryServ logging will now log items within a bag.
    * Fixed an issue causing incorrect item counts and charges during trade logging.
    * Rewrote player and NPC item trade QueryServ logs to use the same table, qs_player_trade_items_log. Only pertinent information regarding the current item will be in this table. Coin and other information will be handled in other tables. The type column will also warn you if the item is possibly eaten.
    * qs_player_trade_log will log coin and item counts for player trades, and qs_player_handin_log will log the same for NPC trades. The schema of these two tables have been changed quite a bit, so the required SQL will archive the old table before souring in the new.
    * Dropping items to the ground due to being full will now be logged in qs_player_ground_spawns_log and will be marked, making these entries easier to identify.
    * Client::CreateGroundObject() will now handle the message when an item is dropped due to being full.
    * Corrected an issue where items within a bag may not be dropped correctly if a trade fails, is reset, and the player's inventory is full.
    * No drop quest rewards will now be forced to the cursor queue if the inventory is full. If the cursor queue is full, or the item already exists on the queue the new item will be deleted!
    Haynar
    * Added a pause parameter for lua move_to in seconds. The format is move_to(x,y,z,h,save_guardpoint,pause) - The pause is in seconds, and how long they will pause when reaching their destination. The default is to pause for 5 seconds.
    * Fixed an issue where an aggro'd mob on a grid will not use pathing to return to their pathing.
    * Fixed an issue where large mobs returning to guard locations, may not find nearby path nodes due to being too large.
    * Mobs on a grid that have a move_to used, will now use path when available to return to their grid.
    * When a mob is aggro'd on a grid, they will return to the waypoint they are on if aggro is lost, rather than moving on to the next waypoint.
    * NPCs will now respond and start moving immediately following execution of the quest::MoveTo command.
    * NPC thrown items (i.e. spears) will now show the correct item flying through the air.
    Torven
    * Precise weapon damage caps implemented. Values+logic taken from a decompile done by Demonstar.
    * Level 20-39 players now have high weapon damage caps.

    Database:
    Robregen
    * goblin should no longer path into the safe room in Droga.
    * added missing faction to Wallin Slyfoot for "Innnoruuk Disciple Quest"
    * The Kly in Dalnir should now be an ultra rare spawn.
    * All Dye Fine Plate Armor combine should now return the plate armor if failed.
    * Added missing Dye Plate Armor recipes.
    * Added missing loots to various Kerrans in Kerra Isle.
    * Steel Warriors should no longer be kos to Human Bert Shadowknights and Necromancer.
    * Added missing Gnolls spawn points in Highpass.
    * Correct the Orc spawns in Highpass to match spawn log from AK.
    * Readjust spawn timer to Orcs in Highpass.
    * Guards near the East Karana and Kithicor zone line should now roam.
    * Dyllan Starshine should now spawn under a tent and only path every once in a while.
    * Added 2 missing patrol to a smugglers in Highpass.
    * Added missing NPC Volunteer Renlor and Volunteer Delharn to Highpass
    * Added missing rare npc Bidl Frugrin in greater faydark.
    * There could be 2 Drakkel Blood wolf up at any time in the Great Divide.
    * Added a missing loot "A Doll" to the shark in qeynos catacomb for the "Indaria's Doll" Quest.
    * Crocodiles in Oasis should now conned KOS but should not aggro.
    * The quest combine for "The Geologist's Purloined Toos" should be fixed.
    * The quest combine for "Airtight Box" should be fixed.
    Torven
    * beholder: Slime Crystal Staff drop rate reduced.
    * sirens: Ignore distance reduced to 230 on all NPCs.
    * frozenshadow: Ignore distance reduced to 230 on all NPCs.

    Script:
    Robregen

    * Fixed an issue that was missing a function call with Tundra Jack in Everfrost.
    * Rewrote "Tomer's Rescue" removing the need for quest globals. add a conditional to avoid resetting timer. Add a timer to 20 minutes before Tomer reset to back to his area.
    * Added some missing texts for the following Highpass NPCs: Captain Ashlan, Captain Orben, Volunteer Delharn, and Volunteer Renlor.
    * Ring 10: Remove the zone repop message since it didn't exist in our era.
    * fixed moveto function for Sigan Ibirkun escort.
    * Adjust faction reward as well as faction requirement for questsay based on Alla for Lysbith McNaff and Shamus Felligan
    * add a missing hail text for Nicholas in Rathe Mountain
    * add faction questsay check for the following NPC in Halas: Cappi McTanigal, Jinkus Felligan, and Margyn McCann.
    * Implement the Guiding/Tour Quests in Halas for Adon McMarrin, Alec McMarrin, Andres McMarrin, and Cian McMarrin.
    * Update missing texts for Greta Terrilon in Halas.
    * Rewrote and organized scripting for Holana Oleary and Margyn McCann in Halas.
    * Update to use a better reward function for Jinkus Felligan of Halas and Eracon Kregan of Qeynos.
    * Implemented Putrid Skeleton and The Undead (Partial to unsolved.) Quests.
    * Implemented Frontier Mountains Spawn Cycles.
    * Implemented Guide's Touring in Ak'Anon.
    * Added missing hail text and animation for Palav and Rajyk in Shar Vahl.
    * Readjust xp reward for goblin ear turn in to Captain Bosec.
    * Added missing summon item function for Manik Compolten in Ak'Anon.
    * Added trigger spawn goblin lackey for Echivul in Everfrost.
    * Change to use faction level for Ralgyn in Skyshrine.
    * Ring 8: Fixed a lua crash when there's a missing mob destinated to move to another location.
    * Switch faction order reward for Chamberlain Krystorf.
    Harakiri
    * Brunar_Rankin, Bronto Thudfoot, and Lenka Stoutheart: Added missing dialogs regarding Lenkas Pouch
    * Belious Naliedin: Added missing Faction Reward and Dialog Message for Naliedin lute Quest
    * Caleah Herblender: Added missing dialogs concerning the experiment quest, additionally added faction checks for turning in said quest
    * Brin Stolunger: Added missing faction checks for starting quests and turnin quest items, increased XP Reward for Quests too
    * Earron Huntlan: Added faction check for Kwints Quest
    * Flynn Merrington: Fixed Faction Reward for Erud Tonic turnin
    * Gehna Solbenya: Added missing faction checks and dialogs for blessings to the flock quest:
    * Ghul Rustem: Added missing dialogs
    * Grahan Rothkar: Added faction checks for escaped prisoner and mino shackles quest, Fixed Faction reward for escaped prisoner
    * Gregor Nasin: Added missing dialog regarding Lenkas Pouch
    * Added Missing Dialog to qcat/a_zombie
    * Added Missing Dialog about drosco to freportn/Daedet_Losaren
    * Adjusted confirmed Live Factions to qeynos/Eastyana Naestra
    * Added Missing Dialog to qeynos/Guard Calik
    * Adjusted Faction Reward to qeynos/Guard Elron
    * Added Missing Dialog to qeynos/Guard Naret
    * Added Missing Dialog to qeynos/Largron Welsh
    * Confirmed Live Faction/Randomize Reward to qrg/Larsk Juton
    * Adjusted confirmed Live Factions to qey2hh1/Minda
    * Adjusted Reward to qeynos2/Moodoro Finharn
    * Adjusted confirmed Live Factions to qeytoqrg/Neclo Rheslar
    * Adjusted confirmed Live Factions to erudnext/Nolusia Finharn
    * Added Script/Dialog for erudnint/Nolusia Finharn
    * Added Script/Dialog for qeynos/Nug Rellash
    * Adjusted confirmed Live Factions to freporte/Olunea Miltin
    * Adjusted confirmed Live Factions/Dialog to freporte/Palatos Kynarn
    * Added Missing Dialog to qeynos/Renic Losaren
    * Added Missing XP Reward to qey2hh1/Rongol
    * Added Script/Dialog for qeynos/Rucio Divella
    * Added missing Faction Checks to qeynos/Runethar Hamest
    * Randomize Cash Reward/Check Faction qeynos2/Sneed Galliway
    * Added missing Faction Checks to qeynos/Tabure Ahendle
    * Randomize Cash Reward/Check Faction qey2hh1/Tukk
    * Fix XP Reward qeynos2/Umvera Dekash
    * Add missing Dialog, Fix Faction Reward to qeynos/Unsar Koldhagon
    * Added missing Faction Checks and Dialogs to qeynos/Wolten Grafe
    * Randomize Coin Reward, Confirmed Factions to qeynos/Zamel
    * Lashun Novashine: Added missing dialogs. Fixed spell being cast when turning in gold. Fixed spell being cast when turning in bone chips. Now requires at least 2 bone chips to complete
    * Suuspa Clanim: Added missing dialogs
    * Serna Tasknon: Fixed Faction Reward for Shark Powder Quest
    * Tonmerk Plorsin: Added missing Dialogs. Added faction check to start shark powder quest. Fixed Faction Rewards for shark powder quest
    * Chesgard Sydwen: Added missing dialogs, Added missing faction checks for blanket quest
    * Daedet Losaren: Added missing dialogs, Added missing faction checks for specific trigger messages, Added Cash Reward for Beetle Eye Chest Quest
    * Lanhern Firepride: Added missing dialogs for donation quest
    * Enic Ruklin: Fix message trigger for donation
    * Priestress Caulria: Fixed Faction Rewards for Rabid Grizzlies and Fleshy Orbs Quest
    * Lempeck Hargrin: Added alternate quest ending for turning in a bad Prime Healer Potion. Added missing dialogs
    * Astaed Wemor: Added missing faction checks for trigger messages. Added missing dialog. Added possibility to return a bad cure for Lempeck Hargrin
    * Whysia Flock: Added Quest and Dialog for "Recharging" the Shining Star of Life
    * Joffrey Clay: Added missing dialogs
    * Cassius Messus: Added missing faction check for starting Lisera Lute Quest. Added missing dialog.
    * Added missing dialog regarding donation quest for the following NPCs: Largon Welsh, Danaria Hollin, Solani Dayadil, Gahna Salbeen, Moran Smith, Bassanio Weekin, Barthal, Rabley Trumend, Ton Firepride, Iala Lenard, Cassius Messus, Bait Masterson, Gerault Takenmaul, Rodgar the Tall
    * Crow: Added missing dialogs
    * Flynn Merrington & Moodoro Finharn: Added missing dialog trigger
    * Garuc Anehm: Added Faction check for Turnin Hurrietas Bloody Dress, Added Missing Quest+"Reward", Turnin for Busted Prayer Beads, Added Missing Quest+Reward, Turnin for Prayer Beads, Added Missing Quest+Reward, Turnin for Order Of Thunder Medal
    * Camlend Serbold: Fixed Faction check
     
    Last edited: Jan 11, 2017
  2. Bum

    Bum I Feel Loved

    Messages:
    2,647
    immediately after a reset, feel free to just to an insta reboot, no need waiting 10mins ;)
     
  3. Grosk

    Grosk Member

    Messages:
    86
    Wow! Great work team.
    Thank you for all your continued hard work!
     
  4. Lenas

    Lenas I Feel Loved

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    2,968
    Huge patch notes. Is harakiri a new team member?
     
  5. robregen

    robregen Administrator Staff Member

    Messages:
    8,384
    no he has committed a few times before since earlier last year. He was noted in those patchnotes if you hadn't noticed.
     
  6. Lenas

    Lenas I Feel Loved

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    2,968
    Whoops, sorry Harakiri!
     
  7. showstring

    showstring I Feel Loved

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    3,339
    epic patch notes, thank you devs for all your amazing work
     
  8. Yinn Yang

    Yinn Yang People Like Me

    Messages:
    543
    Question on this:
    "Switch faction order reward for Chamberlain Krystorf."

    Was this a purely cosmetic change for the order of the faction listing after Giant Helmet turn-ins? Or was there an award value that was off?

    I noticed that Coldain was lower on the list or rewarded faction when I did the helmet quest and wondered if the point value for Coldain may have actually been lower than it should be (based on a random assumption that the list was somehow ordered based on largest faction hits to smallest). Could have been purely psychological, but it seemed my Dain IV faction changed more dramatically than my Coldain faction... but I had no way of knowing where my starting points were.
     
  9. robregen

    robregen Administrator Staff Member

    Messages:
    8,384
    it was just a change of faction listing order. you show the log that display the faction list from takp that was different than the one from AK log.

    So I just basically switch Dain and Coldain to display the correct order. There was no change to the value at all.
     
    Last edited: Jan 13, 2017